Free version of Dalewj's second book (Diaries of Afterworld) is now available!
...Our next task (and current, to be honest) is really big: it's server cluserization. That means that instead of one server we will be able to run many. Those servers will handle players and calculations, dividing our world to many smaller sectors. The trick is to make those sectors connected and united, so bullets, monsters and NPC's would be able to cross those invisible borders and fly between sectors (servers). The task is really hard, but we are cool and know how to do it. So prepare your guns... you'll need them soon enough.
Hello everyone!I'm running this thread to separate it from other discussions. Here I'll keep you informed about our work, what we are doing and (probably) what we are working on. Please refrain from offtopics, ideas and questions about anything that are not related to the news/updates.So, beside the work on the server that is in process, we are doing some minor bugfixing. Last week we have fixed:Forest is fixed. We couldn't make the trees bending on the wind because of the bug in shaders. Now it's fixed and will be in the game as soon as we will update it (probably within 2 weeks). Prepare to enjoy the alive and breathing forest!We have fixed our e-mail robot. Now he will send you password reminders, e-mail notificatoins and other valuable stuff that would brighten your existance.Payments via PayPal are now automated. This means it will take minutes or even seconds instead of hours and days. Unfortunately, russian laws don't allow anymore russian players to pay via $. So PayPal payments is not an option for our russian players now. To solve this problem, we are working on integrating another payment agregator that will accept bank cards, Qiwi, Webmoney, YandexMoney and a lot other payment options.Our next task (and current, to be honest) is really big: it's server cluserization. That means that instead of one server we will be able to run many. Those servers will handle players and calculations, dividing our world to many smaller sectors. The trick is to make those sectors connected and united, so bullets, monsters and NPC's would be able to cross those invisible borders and fly between sectors (servers). The task is really hard, but we are cool and know how to do it. So prepare your guns... you'll need them soon enough.
[Edit: I've just been playing for a little while and found that trees don't disappear even after 20 successful chops. And I couldn't see anything different about individual trees or the more forested areas - though I didn't go to any heavily-forested spots - so what does it mean?
Quote from: Anti "Ether" Danilevski on January 31, 2014, 10:04:59 amHello everyone!I'm running this thread to separate it from other discussions. Here I'll keep you informed about our work, what we are doing and (probably) what we are working on. Please refrain from offtopics, ideas and questions about anything that are not related to the news/updates.So, beside the work on the server that is in process, we are doing some minor bugfixing. Last week we have fixed:Forest is fixed. We couldn't make the trees bending on the wind because of the bug in shaders. Now it's fixed and will be in the game as soon as we will update it (probably within 2 weeks). Prepare to enjoy the alive and breathing forest!We have fixed our e-mail robot. Now he will send you password reminders, e-mail notificatoins and other valuable stuff that would brighten your existance.Payments via PayPal are now automated. This means it will take minutes or even seconds instead of hours and days. Unfortunately, russian laws don't allow anymore russian players to pay via $. So PayPal payments is not an option for our russian players now. To solve this problem, we are working on integrating another payment agregator that will accept bank cards, Qiwi, Webmoney, YandexMoney and a lot other payment options.Our next task (and current, to be honest) is really big: it's server cluserization. That means that instead of one server we will be able to run many. Those servers will handle players and calculations, dividing our world to many smaller sectors. The trick is to make those sectors connected and united, so bullets, monsters and NPC's would be able to cross those invisible borders and fly between sectors (servers). The task is really hard, but we are cool and know how to do it. So prepare your guns... you'll need them soon enough.Great, these are all very nice fixes! I'm more excited about the cluster server implementation since that will make a HUGE difference in performance and stability so I hope you're able to complete this soon.I haven't been able to play for a few days though, so can you explain more about the "forest is fixed" part? Does this mean that trees will disappear after a certain amount of logs is collected or something else? Edit: I've just been playing for a little while and found that trees don't disappear even after 20 successful chops. And I couldn't see anything different about individual trees or the more forested areas - though I didn't go to any heavily-forested spots - so what does it mean?
That's interesting because I noticed the tree movement early in AWS testing and hadn't realized it wasn't working! I guess that's mostly because I often play in 3rd person view, which makes seeing the swaying trees much harder.