Author Topic: AWR: Official Updates Thread  (Read 9202 times)

Offline Anti "Ether" Danilevski

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AWR: Official Updates Thread
« on: January 31, 2014, 10:04:59 am »
Hello everyone!
I'm running this thread to separate it from other discussions. Here I'll keep you informed about our work, what we are doing and (probably) what we are working on. Please refrain from offtopics, ideas and questions about anything that are not related to the news/updates.
So, beside the work on the server that is in process, we are doing some minor bugfixing. Last week we have fixed:
  • Forest is fixed. We couldn't make the trees bending on the wind because of the bug in shaders. Now it's fixed and will be in the game as soon as we will update it (probably within 2 weeks). Prepare to enjoy the alive and breathing forest!
  • We have fixed our e-mail robot. Now he will send you password reminders, e-mail notificatoins and other valuable stuff that would brighten your existance.
  • Payments via PayPal are now automated. This means it will take minutes or even seconds instead of hours and days. Unfortunately, russian laws don't allow anymore russian players to pay via $. So PayPal payments is not an option for our russian players now. To solve this problem, we are working on integrating another payment agregator that will accept bank cards, Qiwi, Webmoney, YandexMoney and a lot other payment options.

Our next task (and current, to be honest) is really big: it's server cluserization. That means that instead of one server we will be able to run many. Those servers will handle players and calculations, dividing our world to many smaller sectors. The trick is to make those sectors connected and united, so bullets, monsters and NPC's would be able to cross those invisible borders and fly between sectors (servers).

The task is really hard, but we are cool and know how to do it. So prepare your guns... you'll need them soon enough.
« Last Edit: January 31, 2014, 01:24:41 pm by Anti "Ether" Danilevski »
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Offline Alex "korall1978" Hell

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Re: AWR: Официальные Обновления Нить
« Reply #1 on: January 31, 2014, 11:01:15 am »
Спасибо за хорошую новость, ждем с нетерпением обновления.  :)
Успехов Вам!
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Offline kittykali "godslayer" deathslayer

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Re: AWR: Official Updates Thread
« Reply #2 on: January 31, 2014, 12:24:18 pm »
Thank you for fixing the password link.
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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #3 on: January 31, 2014, 12:51:46 pm »
Update of the update: russian players can pay via PayPal now too, problem solved. If you'll meet problems with it, please send me a PM and/or fill the bug report, and it will be fixed.


Next: one more payment service for those who can't pay via PayPal for some reason (direct bank cards). It's almost done, probably will be working at monday. After that - serious things will be in the work.
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Offline Leopold "Shaqan" Mutter

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Re: AWR: Official Updates Thread
« Reply #4 on: February 01, 2014, 11:53:40 am »
Thank you!
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Offline Famous "Gig" Gigolo

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Re: AWR: Official Updates Thread
« Reply #5 on: February 01, 2014, 12:20:53 pm »
Thanks for the updates .. Keep them coming :)
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Offline Event "Janе" Horizon

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Re: AWR: Official Updates Thread
« Reply #6 on: February 02, 2014, 01:03:38 am »
...
Our next task (and current, to be honest) is really big: it's server cluserization. That means that instead of one server we will be able to run many. Those servers will handle players and calculations, dividing our world to many smaller sectors. The trick is to make those sectors connected and united, so bullets, monsters and NPC's would be able to cross those invisible borders and fly between sectors (servers).

The task is really hard, but we are cool and know how to do it. So prepare your guns... you'll need them soon enough.
That task must be brain-twisting.
Look forward to testing this :)
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Offline Mak "Akayo" leo

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Re: AWR: Official Updates Thread
« Reply #7 on: February 02, 2014, 07:40:00 am »
Спасибо будем ждать обновления
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Offline Jarod "Brickwit" McBrickerton

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Re: AWR: Official Updates Thread
« Reply #8 on: February 02, 2014, 10:28:26 pm »
Hello everyone!
I'm running this thread to separate it from other discussions. Here I'll keep you informed about our work, what we are doing and (probably) what we are working on. Please refrain from offtopics, ideas and questions about anything that are not related to the news/updates.
So, beside the work on the server that is in process, we are doing some minor bugfixing. Last week we have fixed:
  • Forest is fixed. We couldn't make the trees bending on the wind because of the bug in shaders. Now it's fixed and will be in the game as soon as we will update it (probably within 2 weeks). Prepare to enjoy the alive and breathing forest!
  • We have fixed our e-mail robot. Now he will send you password reminders, e-mail notificatoins and other valuable stuff that would brighten your existance.
  • Payments via PayPal are now automated. This means it will take minutes or even seconds instead of hours and days. Unfortunately, russian laws don't allow anymore russian players to pay via $. So PayPal payments is not an option for our russian players now. To solve this problem, we are working on integrating another payment agregator that will accept bank cards, Qiwi, Webmoney, YandexMoney and a lot other payment options.

Our next task (and current, to be honest) is really big: it's server cluserization. That means that instead of one server we will be able to run many. Those servers will handle players and calculations, dividing our world to many smaller sectors. The trick is to make those sectors connected and united, so bullets, monsters and NPC's would be able to cross those invisible borders and fly between sectors (servers).

The task is really hard, but we are cool and know how to do it. So prepare your guns... you'll need them soon enough.
Great, these are all very nice fixes! I'm more excited about the cluster server implementation since that will make a HUGE difference in performance and stability so I hope you're able to complete this soon.

I haven't been able to play for a few days though, so can you explain more about the "forest is fixed" part? Does this mean that trees will disappear after a certain amount of logs is collected or something else? Edit: I've just been playing for a little while and found that trees don't disappear even after 20 successful chops. And I couldn't see anything different about individual trees or the more forested areas - though I didn't go to any heavily-forested spots - so what does it mean?
« Last Edit: February 03, 2014, 02:16:54 am by Jarod "Brickwit" McBrickerton »
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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #9 on: February 03, 2014, 10:10:18 am »
[Edit: I've just been playing for a little while and found that trees don't disappear even after 20 successful chops. And I couldn't see anything different about individual trees or the more forested areas - though I didn't go to any heavily-forested spots - so what does it mean?


We have fixed only visuals of the trees. Now forest is working correctly with the wind and wind will bend the trees. Game mechanics will be changed later (trees will disappear, yes). But this will happen only after we finish our more serious tasks (server side performance).
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Offline Leopold "Shaqan" Mutter

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Re: AWR: Official Updates Thread
« Reply #10 on: February 03, 2014, 07:38:21 pm »
Hello everyone!
I'm running this thread to separate it from other discussions. Here I'll keep you informed about our work, what we are doing and (probably) what we are working on. Please refrain from offtopics, ideas and questions about anything that are not related to the news/updates.
So, beside the work on the server that is in process, we are doing some minor bugfixing. Last week we have fixed:
  • Forest is fixed. We couldn't make the trees bending on the wind because of the bug in shaders. Now it's fixed and will be in the game as soon as we will update it (probably within 2 weeks). Prepare to enjoy the alive and breathing forest!
  • We have fixed our e-mail robot. Now he will send you password reminders, e-mail notificatoins and other valuable stuff that would brighten your existance.
  • Payments via PayPal are now automated. This means it will take minutes or even seconds instead of hours and days. Unfortunately, russian laws don't allow anymore russian players to pay via $. So PayPal payments is not an option for our russian players now. To solve this problem, we are working on integrating another payment agregator that will accept bank cards, Qiwi, Webmoney, YandexMoney and a lot other payment options.
Our next task (and current, to be honest) is really big: it's server cluserization. That means that instead of one server we will be able to run many. Those servers will handle players and calculations, dividing our world to many smaller sectors. The trick is to make those sectors connected and united, so bullets, monsters and NPC's would be able to cross those invisible borders and fly between sectors (servers).

The task is really hard, but we are cool and know how to do it. So prepare your guns... you'll need them soon enough.
Great, these are all very nice fixes! I'm more excited about the cluster server implementation since that will make a HUGE difference in performance and stability so I hope you're able to complete this soon.

I haven't been able to play for a few days though, so can you explain more about the "forest is fixed" part? Does this mean that trees will disappear after a certain amount of logs is collected or something else? Edit: I've just been playing for a little while and found that trees don't disappear even after 20 successful chops. And I couldn't see anything different about individual trees or the more forested areas - though I didn't go to any heavily-forested spots - so what does it mean?

check the trees up close. You will see that they "move slightly in the wind". It's not too noticeable, you have to stay still and watch for it. But it adds better visual impression. Earlier the utter stillness of the forest felt unnatural, now the slight movement of trees creates impression of quiet breeze.
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Offline Jarod "Brickwit" McBrickerton

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Re: AWR: Official Updates Thread
« Reply #11 on: February 03, 2014, 08:43:31 pm »
That's interesting because I noticed the tree movement early in AWS testing and hadn't realized it wasn't working! I guess that's mostly because I often play in 3rd person view, which makes seeing the swaying trees much harder.
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Offline The "Fifth" Entity

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Re: AWR: Official Updates Thread
« Reply #12 on: February 04, 2014, 11:18:12 am »
That's interesting because I noticed the tree movement early in AWS testing and hadn't realized it wasn't working! I guess that's mostly because I often play in 3rd person view, which makes seeing the swaying trees much harder.
Yes, the trees were quietly swaying and this was indeed impressive. Look at the birch in
this video
(August 2012). So, now they're moving again. Nice.
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Offline Skaarj "Skaarj" Skaarj

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Re: AWR: Official Updates Thread
« Reply #13 on: February 17, 2014, 02:24:39 pm »
Напишите пожалуйста что происходит с игрой, почему ничего не работает, и с чем это связано.
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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #14 on: February 18, 2014, 08:43:12 am »
We had an unexpected power failure and UPS death. Details are here: https://my.afterworld.deelogic.net/survival/official-news/awr-temporary-shutdown-at-17th-feb-2014/


We are moving to the new data-center and fail-safe servers within a few days.
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