Author Topic: Changes that are coming in July/August  (Read 9571 times)

Offline Anti "Ether" Danilevski

  • AW State Security Bureau
  • Sr. Member
  • *****
  • Posts: 392
    • View Profile
    • Gamedis - game design blog (russian)
  • Gender: Male [Male]
  • In game: No
Re: Changes that are coming in July/August
« Reply #30 on: May 22, 2014, 09:33:08 am »
Anti, your update does not say if SAU will be still be used in the next update. Could you please clarify.

@Godless, SAU is generated so it can be used for one thing. Anti has indicated that Pnotes will replace that need. None of the SAU generating activities will generate anything to replace SAU.


No, SAU will be gone forever as soon as the new economy is implemented.
  • Last seen in New Urengoy [Q] at Foundry, accessing Foundry Terminal
My game design blog - www.gamedis.ru

Offline dale "dalewj" ofj

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1103
  • Leader of Hunters Unlimited, Admin of Wiki, Author
    • View Profile
    • Author - Diaries of Afterworld
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #31 on: May 22, 2014, 10:47:22 pm »
I looked and couldn't find an answer to this so thought I'd ask.  Sau and skill upgrades.

sau is going away.. fine.  will current sau be converted to pnotes?  so getting sau now isn't just useless.

upgrading skilling.  Is there any expections to change how we upgrade skills?  since sau will be gone, will pnotes be used instead?  will he cost to upgrade skill levels (something I think most of us are used to and I personally like) be still here?   

or have you not gotten to that stage of consideration yet?   Thanks!
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Weaponry & Tools craft building, accessing Storage
  • Member of corporation: Alpha Unlimited
  • Member of society: Hunters Unlimited
Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

Playing the 'The Repopulation' a giant MMO has lots of EU and AW in it.  Come join us.  Im on east coast server and guess what my name in the game is.....

Offline Zen "ZenX" Star

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 265
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #32 on: May 23, 2014, 02:35:29 am »
I am sure you will get better reply than this but I seem to recall that SAU will be converted to Pnotes.

Also,

3. New pnotes economy. Items would be sold to the game for pnotes, and skills are trained for pnotes.

Zen
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town
  • Member of corporation: Gencorp
  • Member of society: Genesis
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
8192MB RAM
DirectX 11 NVIDIA GeForce GTX 560

Offline Gebeleizis "Hultaan" Kapnobatai

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 307
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #33 on: May 23, 2014, 05:04:50 am »
I looked and couldn't find an answer to this so thought I'd ask.  Sau and skill upgrades.

sau is going away.. fine.  will current sau be converted to pnotes?  so getting sau now isn't just useless.

upgrading skilling.  Is there any expections to change how we upgrade skills?  since sau will be gone, will pnotes be used instead?  will he cost to upgrade skill levels (something I think most of us are used to and I personally like) be still here?   

or have you not gotten to that stage of consideration yet?   Thanks!

We are planning to remove SAU from the game, but keep the training skill as requirement. Payment would be in pnotes. There are going to be a huge rebalancing work, that would affect the mobs drop and drop prices, would require to add more shops and traders to the game who would buy items that you get from the hunting. some other ingame activity would also provide pnotes, like quests or likely even trading between cities (under consideration yet).

This would allow players to sell pnotes very much like they were selling SAU to those who need them, stimulate hunting, adventures and etc. Those who don't like grinding would likely earn pnotes via trading/traveling, completing quests and etc (including coprotations activity that we are planning to add). It's better than SAU for many reasons, mainly - because it won't punish players for using weapons they want to use, and yet players would have to do something to unlock the new levels of the skills.

Another positive effect on the game - pnotes would become a really important in-game currency, secondary to AWD, and would allow players to earn AWD in game via selling pnotes on auctions. Those who don't want to waste time on anything but PvP would be free to buy pnotes from other players on auctions.
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Foundry
  • Member of corporation: Alpha Unlimited
  • Member of society: Alpha
OS: Windows 7 Ultimate 64-bit SP1 (6.1, Build 7601)
System: Alienware M17xR4 (U3E1)
CPU: Intel(R) Core(TM) i7-3820QM CPU @ 2.70GHz (8 CPUs), ~2.7GHz Ivy Bridge 22nm Technology
RAM: 8.00 GB Single-Channel DDR3 @ 798MHz (11-11-11-28) Graphic: AMD Radeon HD 7970M (1920x1080@60Hz) DirectX : DirectX 11

Offline Cobra "The Guru" Guru

  • Survival closed test group
  • Jr. Member
  • **
  • Posts: 71
    • View Profile
    • My Videos
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #34 on: May 23, 2014, 06:33:31 am »
I'm really impatient for the mob rebalancing. i'm bored so much from dying because of those dire-wolf between sar w & sar.
they aggro from too much far and I'm really bored to loose clones like that. there is no fun
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: D-LITE
  • Member of society: The Empire Rising

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #35 on: May 23, 2014, 07:00:06 am »
I'm really impatient for the mob rebalancing. i'm bored so much from dying because of those dire-wolf between sar w & sar.
they aggro from too much far and I'm really bored to loose clones like that. there is no fun
Clones are on the out too, hopefully soon :)
A bonus would be having the revive pad outside again. Instead of having to crawl along inside just to click on the door, just to be teleported outside.
« Last Edit: May 23, 2014, 07:12:28 am by Event "Janе" Horizon »
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline dale "dalewj" ofj

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1103
  • Leader of Hunters Unlimited, Admin of Wiki, Author
    • View Profile
    • Author - Diaries of Afterworld
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #36 on: June 03, 2014, 12:41:39 pm »
anti having discussion about upcoming things in soc and have a question I don't think has been asked and answered...

extended land mass.  obviously the land area we have is pretty small and we need more for more mobs.  but more land means more graphics.. more servers..... mode coding...   So is there a placement in the schedule for when all these parts come together to get small or large chunks of land mass for us to play in?
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Weaponry & Tools craft building, accessing Storage
  • Member of corporation: Alpha Unlimited
  • Member of society: Hunters Unlimited
Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

Playing the 'The Repopulation' a giant MMO has lots of EU and AW in it.  Come join us.  Im on east coast server and guess what my name in the game is.....

Offline Anti "Ether" Danilevski

  • AW State Security Bureau
  • Sr. Member
  • *****
  • Posts: 392
    • View Profile
    • Gamedis - game design blog (russian)
  • Gender: Male [Male]
  • In game: No
Re: Changes that are coming in July/August
« Reply #37 on: June 03, 2014, 01:26:49 pm »
anti having discussion about upcoming things in soc and have a question I don't think has been asked and answered...

extended land mass.  obviously the land area we have is pretty small and we need more for more mobs.  but more land means more graphics.. more servers..... mode coding...   So is there a placement in the schedule for when all these parts come together to get small or large chunks of land mass for us to play in?


It will be fixed later.
  • Last seen in New Urengoy [Q] at Foundry, accessing Foundry Terminal
My game design blog - www.gamedis.ru

Offline Vital "B1ackLake" Svichka

  • Survival closed test group
  • Newbie
  • *
  • Posts: 36
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
reset is coming soon
« Reply #38 on: June 12, 2014, 05:17:36 am »
What will happen with resources that do not refined? Crystals? It is underground resources, but it can`t be refined. Aatt, Klutt, 150 Diamond???
  • Citizenship: Regular citizen
  • Last seen in
  • Member of corporation: HL Corporation
  • Member of society: Highlanders

Offline Famous "Gig" Gigolo

  • Full Member
  • ***
  • Posts: 101
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #39 on: June 12, 2014, 07:47:01 am »
BL, As I understand it, only loot from creatures will be wiped. Unrefined minerals and metals will be safe.
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: test
  • Member of society: Pleasure and Power

Offline Jarod "Brickwit" McBrickerton

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1948
  • AfterWiki admin & Computer Engineer
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #40 on: June 12, 2014, 08:05:26 pm »
Anti, here's another question I just thought of: will server clusterization and/or streaming alleviate the problem of having to wait for heavily-loaded storages to open? I currently wait about 30 seconds from the time I click to activate Saransk storage and when I can start moving things and if I open it as remote storage my character's animation stops even if I have the auto-use function working (such as while picking rocks), though once it's done loading I get a ton of messages showing what happened in the meantime. If I were to try this while hunting any mob that can do even modest damage I'd almost certainly be dead literally before I knew it.
  • Citizenship: Regular citizen
  • Last seen in Saransk West at Outpost / Storages
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Officer in Shadow Corpse society and Consolidators corporation.

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #41 on: June 12, 2014, 09:26:40 pm »
BL, As I understand it, only loot from creatures will be wiped. Unrefined minerals and metals will be safe.
I am unsure about all minerals and metals. I think it might depend of whether these are over-supplied by the game (Under ground items are less likely to be an issue - I think).
This is based on Anti's comment about flower and trees (non-mob-loot)
Quote
Flowers and trees - under consideration. If prices on them would be very low (0.01 pnote), that shouldn't cause any harm to the new economy and I wouldn't need to remove them, even if you have tons of them hoarded. From the other hand, flowers and trees may be purged later, when tree cutting would be available again. So I would convert those ingredients into something more valuable and get rid of the rest.
IMHO - Above ground stones are more likely to be an issue. However, I suspect players are busy converting these to P.Notes anyway :-o
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline dale "dalewj" ofj

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1103
  • Leader of Hunters Unlimited, Admin of Wiki, Author
    • View Profile
    • Author - Diaries of Afterworld
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #42 on: June 13, 2014, 01:34:36 am »
I am unsure about all minerals and metals.
He said no that UG wont be touched at this point.  Flowers are in loot to help us they wont go away (hello).    wood is in loot for some unknown reason and one has to expect once anti sees how many people wasted so much afk whackin trees .. well firwood will be history.  other wood will stay.

simple rules.. is there too much of something in everyone's stors?  its gone...   its simple 1+1 to balancing on the first step.   get rid of all the crap....
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Weaponry & Tools craft building, accessing Storage
  • Member of corporation: Alpha Unlimited
  • Member of society: Hunters Unlimited
Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

Playing the 'The Repopulation' a giant MMO has lots of EU and AW in it.  Come join us.  Im on east coast server and guess what my name in the game is.....

Offline Jarod "Brickwit" McBrickerton

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1948
  • AfterWiki admin & Computer Engineer
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #43 on: June 13, 2014, 04:18:20 am »
Gotta agree with dale here (and boy does that sting!); the devs are doing a smart, targeted wipe of whatever there is too much of across all player inventories and storage lockers.

If there's so much of a given resource that it's become completely valueless they'll wipe it to give it value again. Or if they know that it will be valuable because of other upcoming changes (say, new ASPs and MFPs that require common resources) it'll be wiped to prevent wide-spread inflation. On the other hand, if a fraction of the players have a lot of a given resource but most people don't, it'll stay because the amount can't cause either devaluation or inflation.
  • Citizenship: Regular citizen
  • Last seen in Saransk West at Outpost / Storages
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Officer in Shadow Corpse society and Consolidators corporation.

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Changes that are coming in July/August
« Reply #44 on: June 13, 2014, 09:12:05 pm »
Hmmmm - I believe Anti is mainly concerned with any item that can be converted into p.notes on Day 1 of the new version.
By the sounds of it - anything not crafted will be allowed to be converted into p.notes.
Whether non-mob loot  will be deleted depends on the p.note value Anti will assign and the total amount of that item.

  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html