Author Topic: Development status update [2013-01-30]  (Read 14413 times)

Offline Zaelkaer "Allfather" Vampyre

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Re: Development status update [2013-01-30]
« Reply #45 on: February 01, 2013, 03:18:47 am »
but it is a pvp everywhere already! ofc not the cities itself, but you can kill anyone at swamp now, or at the road between towns! as i can see - the only difference will be in swamp where you can lose only "obligatory bills" (whatever it is) as the rest always in wallets, and the area at bottom/left part after the river (mugen). there are nothing really interesting atm anyway! i believe when world will grow we will have more pvp level 3 areas than higher ones. what if they make high pvp only to split the world (see the map) in two parts (left and right) so we need to move resources through the world via high-lvl pvp zones? my 2 cents


Earlier there was mention of 3 Qa zones (Qa1, Qa2, Qa3), and about high pvp areas in between them? I may be wrong, but something similar was said by someone. And i agree, its not as bad as people are making it out to be, but we won't know until we try it out.

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Offline Event "Janе" Horizon

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Re: Development status update [2013-01-30]
« Reply #46 on: February 01, 2013, 04:55:36 am »
but it is a pvp everywhere already! ofc not the cities itself, but you can kill anyone at swamp now, or at the road between towns! as i can see - the only difference will be in swamp where you can lose only "obligatory bills" (whatever it is) as the rest always in wallets, and the area at bottom/left part after the river (mugen). there are nothing really interesting atm anyway! i believe when world will grow we will have more pvp level 3 areas than higher ones. what if they make high pvp only to split the world (see the map) in two parts (left and right) so we need to move resources through the world via high-lvl pvp zones? my 2 cents

I expect there will be a wallet for Obligatory Bills, as there are wallets for all other capital issues.


Earlier there was mention of 3 Qa zones (Qa1, Qa2, Qa3), and about high pvp areas in between them? I may be wrong, but something similar was said by someone. And i agree, its not as bad as people are making it out to be, but we won't know until we try it out.

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Dedicated Logic were the ones that stated that there will be 3 QA areas + high PVP in between.
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Offline Scotsman "Robber" Ginger

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Re: Development status update [2013-01-30]
« Reply #47 on: February 01, 2013, 08:23:09 am »
lol tipical people.... u asked SURVIVAL u got it... no its bad again lol :D moooaning all the time like old biach from 1972 :D
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i get more dmg from mob if i run into them than if they attack me!!!

Offline tazman "taz" tazzer

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Re: Development status update [2013-01-30]
« Reply #48 on: February 01, 2013, 08:29:41 am »
 I am also disappointed. 

Ok i can live with PvP but

 I can`t play a game where players and there mates can steal (Full robbery) my stuff that i have bought with real hard earned money ,PvP to Level 3 would be ok but no more ...in my view

I play the game for the adventure the crafting and the hunting of mobs.....

As for the other Developments , keep up the good work  ;D
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Offline dale "dalewj" ofj

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Re: Development status update [2013-01-30]
« Reply #49 on: February 01, 2013, 02:01:01 pm »
I dont think wallets are the problem people have.  Hell my wallets are already in storage.  Its the loss of 1000's of awd of equipment which scares people.   I think what will calm the masses is somethign from the devs re-telling us (it was already mentioned) that high level pvp will not be all over the land but will be inbetween he different play zones (QA areas and their surrounding land).    Maybe to explain in the area we play now, is that considered a part of play zone, a whole play zone, or more than a play zone.  In other words in the area we play now, how much more are we expecting to add over time.

then again they have showed us they like to give us news in our laps and let us battle out the ideas that scream in our heads.
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Offline Tiko "Godless" Soul

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Re: Development status update [2013-01-30]
« Reply #50 on: February 01, 2013, 02:24:19 pm »
So true about wallets, but as i said 10 times before devs trying outsmart them self. Nobody will carry anything valuable in wallets .. conclusion why the hell to make them lootable, think again .... just making things more complicated for players. Why dont you make things simple. Work on giving us toys, not useless pvp with 5 people online. 1st make things work and then think about secondary stuff, realy wake up
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Offline Hugo "Lossehelin" Santos

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Re: Development status update [2013-01-30]
« Reply #51 on: February 01, 2013, 03:15:25 pm »
this will become a massive paranoia with ppl shooting on sight and then ask questions later!
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Offline dale "dalewj" ofj

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Re: Development status update [2013-01-30]
« Reply #52 on: February 01, 2013, 03:35:58 pm »
this will become a massive paranoia with ppl shooting on sight and then ask questions later!

so the LoD?
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Offline Otlep "irrep" Pelto

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Re: Development status update [2013-01-30]
« Reply #53 on: February 02, 2013, 12:28:13 am »
i cant find devs mentioning about pvp l8 to be implement atm at all. and yeah, it was about three different areas (quarantines?) to be split by high-lvl pvp.. and i think devs are smart enough not to make pvp as a key point of the game its just a time to make it in, though i dont think its a right time! i cant find any big problems with dat at all atm, too excited to try true pvp in aw!
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Re: Development status update [2013-01-30]
« Reply #54 on: February 02, 2013, 01:32:25 am »
I hope PvP will be very limited or im not sure i hang around much.
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Offline Janis "Givy" Ipatenko

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Re: Development status update [2013-01-30]
« Reply #55 on: February 02, 2013, 04:25:44 am »
Nothing yet and you all discus it like it`s something scary.
We all have choice go to thous pvp place or not no one sad it`s necessary.
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Offline Sifalio "Sifis" Kritikakis

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Re: Development status update [2013-01-30]
« Reply #56 on: February 02, 2013, 08:01:36 am »
I agree :)

As i have mentioned b4, i am not a fan of PvP, but maybe it is better to wait until implementation and then we can express our opinions or suggest any changes...

On the other hand, for sure, PvP areas, due to isolation have better claims in UG mining. As a miner, i would hate to see that my best mining areas are not to be visited.

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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Development status update [2013-01-30]
« Reply #57 on: February 02, 2013, 11:00:17 am »
without having to sound rude and ungrateful, i was asked for bonus gifts what colour i chose for the no leather wersion, and i found out just two possibilities can be different from what is already availeble in game from crafting cd's, and for the options posted i thought we can chose a bit different to be indeed unique than what we had before something that we can always recognize in future , the clothes from old times, legendary clothes

•$300.00 to $599.99
◦set of white or black clothes (per choice)


•$600.00 to $999.99
◦set of colored clothes (color per choice from 12)


•$1000.00 and over
◦set of colored clothes (color per choice from 12)

the colors i can chose r not so different from 300$ /600$ / 1000$, the only ones who r not craftable r the black and white ( i dont understand why the color per choice was asked to be chose ), and i thought we can chose the different stripes, that way i understand the base of the colour , a different option than the craftable ones even if the colour exist in game the stripe can be unique white clothes whit red/black/green/cherry stripe a personal combo, same for pink let say if a girl wants a pink clothes whit white / black / or pink stripes and that way the all colour can be pink, i dont know if that was the main intention or i got the wrong ideea from start,

just a thought


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Offline oOoOo "Mantra" oOoOo

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Re: Development status update [2013-01-30]
« Reply #58 on: February 02, 2013, 11:59:06 am »
i thought we can chose a bit different to be indeed unique than what we had before something that we can always recognize in future


Fully agree. This is the best way to have members donate more.

Have to say, Devs had a great idea by making bonus items unique under avatar's name. This is great.

About items, my favorite would be a unique armor.  I also did 1k+, but if we had a 2k+ for a unique shoulderpad like below, surly would be in this category along with many. Some would get it as it makes you stand out, some for investment or just because it's shiny. Player has to have the feeling that this is the last change to get this item, and the clock is ticking....this is just marketing




« Last Edit: February 02, 2013, 12:02:27 pm by oOoOo "Mantra" oOoOo »
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Offline Sifalio "Sifis" Kritikakis

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Re: Development status update [2013-01-30]
« Reply #59 on: February 02, 2013, 12:04:37 pm »
LOL Hultaan,

I had exactly the same questions but didn't made a comment :)
I noticed the colors and tried to find what didn't exist already, which ended up to be the black or white ones :D

Indeed it would be really nice to have something different than what already exists (fire pattern, molesaur pattern :D) but again, it depends on what has already been
implemented in AWS. On the other hand, it would be great time to implement and test a capability like this one ;)


Well, can't wait for the new VU!!!
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