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Messages - Zaelkaer "Allfather" Vampyre
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136
« on: November 02, 2013, 02:50:47 am »
Too much value has gone into SAU to just get rid of it, if it is taken out (which i doubt it will be) then i would like a refund for all the SAU i've had to spend lol.
An additional alternative of paying awd to unblock skills could potentially be good for the devs, but then it would basically give a standard value to SAU. because the more sau needed to unblock the higher the skill is, same with awd it would be an increasing cost. Though currently you can just buy sau with your awd and unblock this way- sau is a commodity that keeps being used to it is always scarce. This gives an option to use awd when there is no sau around. shrug. not against it
137
« on: November 02, 2013, 02:47:12 am »
They already plan to do this they are just not ready for it yet. It isn't exactly crafting idea unless you are able to craft them though.
138
« on: November 02, 2013, 02:46:06 am »
A Specific NPC, sounds good. It would be nice if these NPCs were inside "shops" and not just walking around outside. I would also add it would be nice to be able to BUY things from the NPCs as well. but then it would be a partially dev driven economy rather than Just a player driven economy, but i am ok with a standardized pricing or "minimal value" type of thing. Then players can choose to sell above or below NPC values.
typically a NPC should buy for cheap, and sell for high.
Only question is what will NPC pay with, because will not be awd.
139
« on: November 02, 2013, 02:43:09 am »
NPC to buy loot - really like this idea. what do they pay with is the question, because it can't be awd. maybe sau?
Auto repairing sounds nice (if the trash bin has enough slag in it for the repair) - BUT. Here's why i think you have to open inventory and do it manually. 1.because in real life things dont fix themselves, and 2. to prevent people from just staying online 24/7 with an 30/100 HK in a mob heavy location auto healing auto repairing.. For all ideas have to consider if they can be exploited in any way.
140
« on: November 02, 2013, 02:39:49 am »
@Jane the tutorial mentions it but nothing specific and it makes me think it will be a very basic concept wereas i would like something much more advanced.
@Vlad i don't think it should have anything to do with awd. It would definitely change something if someone who had -1500 rep was able to access the "black market" where there is a variety of equipment available for use/purchase that 90% of the other players cannot because they have a positive reputation. And those with positive reputation would be able to also have some kind of bonus options if they were at some value. Gaining rep and losing rep would be a slow process/difficult process meaning it would take effort to achieve either high positive rep or low negative rep
(whether high or low rep, every day the rep would slowly go towards 0, the higher away from 0, the faster it would go towards 0) - idea.
examples of actions that give bad rep: attempt to hack a terminal (doesnt exist ofc, idea) kill player that has no bounty kill player in pvp3 or less (pvp 4 and above being outside of the jurisdiction of the cities) idk what else, much room for imagination
examples of " " " good rep: kill player with bad rep (bad rep players can get automatic bounty placed by the city making it legal (and encouraged) to kill these "criminals") idk what else lol
just needs some thinking for further ideas. Is a concept with close to limitless possibilities
141
« on: November 01, 2013, 11:37:48 pm »
Reputation is either 0, a negative number, or a positive number. Every player starts with 0 reputation.
Different actions can effect your reputation in different ways. There could be perks or consequences to different reputations. (Maybe even titles). An example of how this can be used - if someone decided to be a "bad" person. (outlaw, so to say). Then for example, killing other players would give them negative rep.
Lets say for example, that at -500 rep you are no longer allowed to use Town storage, and that at -2000 rep, the city turrets will shoot at you if you come into range. (just some extreme examples)
But the idea is that rep can give players and option to be "good" or to be "bad". Both positive values could have things that they "unlock" at certain values, and same thing with negative values, so both sides of the spectrum would have incentive to go that path. Careful consideration would need to be made before implementing to prevent exploit of the system.
142
« on: November 01, 2013, 11:32:03 pm »
As there are going to be 3 Qa areas, and to get from one Qa to another you have to travel through high pvp area, the addition of 3 Factions would be convenient and i think awesome.
My idea of a Faction - Each Faction has a number of ranks you can achieve. Could be any amount. Lets say for example 13 ranks in each faction. To gain rank in the faction, you complete missions for AI at those areas. You can only be in One faction. Gaining rank is a curve, just like skilling. The factions have their own bonuses or "perks" to membership. Example: Faction A- slightly better weapons. Faction B- slightly better equipment and mining gear, Faction C- idk. health kits and armor? (just examples).
As you gain rank, you "unlock" being able to purchase faction equipment/gear. Only those with the required rank can use it.
Societies and Corporations can choose to be "aligned" with a Faction, (and recieve some sort of small perk), (in which case their members would have to be in no faction, or that faction) OR they could be aligned "neutral" so their members could be in any of the 3 factions or no faction.
This can introduce limitless ideas and possibilities for the future, as well as lots of Storyline to the game. There could even be "Faction Wars" in the future.
143
« on: November 01, 2013, 11:21:41 pm »
With new interest in the Ideas/Feature Request Forum, i decided to bump this thread. I wrote the quite some time ago, but still agree with everything that's in it. Feedback is welcome
144
« on: November 01, 2013, 06:14:56 pm »
Watched a few of them for the first time :-) looks like it wouldn't be too difficult to make a video advertising AW
145
« on: October 31, 2013, 08:24:05 pm »
Arguments are pointless and it takes tact/wisdom/thought/consideration/respect to actually change someones mind about something. In fact persuading someone or making them "change their mind" is so difficult that i just don't see a point in trying (usually). I like that the game is hard for a few reasons. 1. Those who got anywhere in this game, they had to put effort, time, hours, sweat, whatever it was they did, to earn it. 2. Anyone who didn't earn it but "bought" their skills, items, whatever it is they bought, they had to pay a lot for it. Meaning, this isn't a game where you pay 10 or 20 or 100 bucks and you're all the sudden at the top. No, getting to the top is either extremely difficult for nondonors, or extremely expensive for donors. 3. EVEN if someone had 1 million awd. IF- no one sells to them, they can't buy anything. IF there is nothing to buy, they can't buy it. MEANING: there is only available to buy in the game, the things that someone else worked their ass off to collect. MEANING, it's impossible to get to the top overnight. 4. all of the above presents a challenge, everyone likes to be at the top, and with how the game works, when you do get to the top, you feel like you earned it and it is satisfying on a side note: someone once upon a time calculated how much 1 clone costs in awd and i dont remember how much it was. but it was something like 0.1-0.15awd. So.... they are close to free. 500kg stone = 1 pnote. 1 pnote = 97? micronotes. at 9micro per clone (cheapest i think price) thats 10-11 clones. 10-11 clones means you have to pick 45-50kg of rock to get a clone. IS THAT so hard :-) Above all friends, please  try to be respectful of others even when you don't agree with what they are saying, everyone deserves to be treated equally with respect.
146
« on: October 31, 2013, 07:40:55 am »
LoL ignore the wasd request that already exists ^^ was just so used to auto running in 3rd person while using mouse to point that forgot it was possible,
147
« on: October 31, 2013, 07:32:10 am »
Well then they need to change something about it, either make it free or so cheap it is essentially free because no one uses it as far as i know.
About the clones, the devs already said they dont want free revival. i honestly dont really see a problem with free revival, everyone was really happy with being able to cntrlD all the time in alpha. - here though it would mean free travel by teleport (without gear), or halfway travel to next town then revive (with gear). but from what i understood they dont want death to be free.
About the unblocking... ah yeah, its way too late for that. do you understand the value of all the sau that went into unblocking skills. for someone its been 1M sau, for someone 50M sau, for someone in between and for someone more. All these people (including myself) would not be very happy with unblocking being free now, i mean i would if i got my "money" (sau) back, because sau is basically another form of money. But thats not gonna happen is it. so for this specific request it seems like wishful thinking
148
« on: October 31, 2013, 07:31:54 am »
"Together with that, we will fix controls, moving toward more realistic FPS view. "
If i could please request to have the option to:
Change position from standing, to crouch, to prone. (perhaps "c" to crouch, "x" for prone, "c" or "x" a second time to stand up again) And- to be able to peak left and peak right in crouch mode. ("q" and "e") *******ADD option to use mouse + keyboard movement - (wasd + mouse to aim) And- to roll left or right in prone position. (q and e in prone position)
(This is my request from a pvp point of view.) If objects like trees, rocks, buildings, or other terrain are "solid" (can't be shot through) then aiming and ambushing and using the terrain has more importance.
149
« on: October 31, 2013, 07:23:12 am »
It's true i have never used the phone, i dont even know how to ^^, if it was free i would use it. It would be better to use a ingame talking system than having an additional skype system running in the background.
150
« on: October 31, 2013, 07:06:16 am »
When i imagine an arena i imagine that all participants are in separate locations within the Arena and cannot leave the area until a countdown timer reaches 0, similar to the "Hunger Games".
No one leaves or enters the arena until the event is over, "last man standing" or "last team standing". So i imagine it needs to be an official type of event, perhaps even with a teleporter into the place. So like participants would fill out a form on a terminal and then go and wait so on like there would need to be a "System" in place.
just the way i imagine it
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