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Messages - The "Fifth" Entity

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31
Player will no doubt correct me if  I am wrong (I have been doing different type of skilling than FPS over the last 2 years) ..

The rate of SAU gained against a creature is currently an indication of whether you are skilling against the right creature for your skill level (or not).
A low SAU rate while using a item that has 100% SAU & 100% Skill gain rate indicates that you are using the wrong creature.
Note: this is different to the SAU gain rate of the item - that value is item vs player. This query is player & item vs creature.

The same applies to Avoidance - expect this is purely skills vs creature.

Will we be getting another type of indicator that helps us know when we are on the wrong creature (e.g. the creatures name has different colors)?
Or will this concept disappear with the new version, making all creatures equal for skilling?
Good point. Either the system will change or we need a new indicator.
Hope the dev team has thought about it already, but doesn't hurt to remind them about this.

32
Official news / Re: Mobs and their drop: rebalancing
« on: July 08, 2014, 04:12:24 pm »
For what it's worth i can confirm Kestas actually is an expert in MMO design and seen it from both sides.


Then again, one kingdom can only have one king. Let the devs do their job they way they see is best and hope it'll be something unique. Who needs just another cheap carbon copy anyway? ;)

33
Ideas and suggestions / Re: Suggestion: About cutting Tree
« on: July 08, 2014, 06:03:07 am »

There's nothing easier then reset all the trees every day ofc. But they won't, that's the whole idea. This way every tree will be unique, and so will be the world.
Go ahead cut the forests, we'll create new vast territories. Ppl will change the environment, ppl will move on as their world changes...
Love the way the devs are thinking. Think BIG!  8)

34
Ideas and suggestions / Re: Suggestion: About cutting Tree
« on: July 07, 2014, 10:48:08 am »
At the moment trees doesn't disappear, as we have not yet implemented all planned features.When it will be done, you (players) can cut it down, so only stump is left.. And if you cut it too... it will gone. No replacement. There are a lot of trees in the world.. so we believe it should be enough for a long time.. until we implement new territories with fresh forests...
Afterworld at it's best. Can you feel the vibe? ;)

35
Official news / Re: Changes that are coming in July/August
« on: July 04, 2014, 10:16:34 am »
Russian part of forum was deleted, so... but some Russian players still alive.

Да не может быть! (Хе-хе, шучу. :P)


Предлагал написать важные сообщения на русском тоже.

36
Official news / Re: Changes that are coming in July/August
« on: July 04, 2014, 05:54:29 am »
Не знаю, что готовят новые хозяева Афтервода, ибо пишут только на инглийском. Объективно,  если не  будет оборота лута ...
Looks like some players have no idea about the coming changes. Wouldn't hurt to have most important announcements also on russian.

37
Gameplay Discussions / Re: armor cdd
« on: June 26, 2014, 06:01:16 am »
Didnt know it ment that  .. loll.. ahh well ... where i am from it means move along.
My wife and her sister learned the expression "fuck you" when they were 15. They didn't have a clue what it means but it sounded cool so they used it as "Super!"
Until they found out (much later). Shit happens. :D

38
Life in the AfterWorld / Re: Yellow/Green/Red/Human Extrators
« on: June 25, 2014, 10:40:10 am »
Human Extractor Mark II (dual wielding)

39
Gameplay Discussions / Re: armor cdd
« on: June 25, 2014, 06:21:01 am »
Old news ... jog on  :)
An insult, meaning 'fuck off'; from the British film "The Football Factory"

Well well well... I can recognize a gentleman when i see one. :P

40
Gameplay Discussions / Re: armor cdd
« on: June 24, 2014, 09:33:32 am »
Wow! Huge gratz!


I think i know what all the armor crafters are feeling now.
https://www.youtube.com/watch?v=S-Z6dXFaDrI

41
Talks and Yaks / Re: RCE = Zero Sum Game Discussion
« on: June 16, 2014, 06:52:14 am »
The explanation contains all the logical steps needed to understand the transactions between the virtual and real world in RCE:

Quote
We will now simplify our model and remove the maintenance fees from the equation.
If we now look at it we will discover it has turned into a classical zero sum game - as much as goes in, comes out.
From our standpoint it is unimportant what exactly goes on inside the system. The resources might change hands inside there, or they might not. From our standpoint (looking at the system from the outside) any transactions inside there are absolutely irrelevant because the total input is still exactly equal to the total output.


Jane's argument is, that we are not allowed to simplify the model to make it easier to understand. This is a strange idea. :)

I think everybody who wants to understand the concept has already understood it.
My last attempt to explain it to Jane failed and i was annihilated in the end. There will be no further attempts.

42
Ideas and suggestions / Re: Player Incentives
« on: June 12, 2014, 08:35:08 am »
Casinos do not run as a zero sum game.
zero sum game applies to closed systems.
Survival is not a closed system.
Ooh, i think i finally understand what causes all that confusion you seem have with understanding RCE concept.
I can try to explain, althou i will be annihilated in the end. But it doesn't matter, let's take it easy like a good mind game. ;)

Unlike real life economic systems, virtual economies don't produce any real added value inside the system.
Instead, just like any closed system, they are consuming resources to keep the system running.

Taking the above into account, we can view it as a closed system and apply the laws of thermodynamics:
  • In any closed system, you cannot create new energy (first law of thermodynamics)
  • You always lose a little energy (second law of thermodynamics)
  • Therefore a machine cannot make more energy than it uses or even enough to keep itself operating.
(Notice, in the closed virtual model of the Universe, the Entropy is always slowly increasing... ;) )


Next step. We will now simplify our model and remove the maintenance fees from the equation.

If we now look at it we will discover it has turned into a classical zero sum game - as much as goes in, comes out.
From our standpoint it is unimportant what exactly goes on inside the system. The resources might change hands inside there, or they might not. From our standpoint (looking at the system from the outside) any transactions inside there are absolutely irrelevant because the total input is still exactly equal to the total output.


Notice, RCE operates like Outer Shell. For RCE it's irrelevant what principle is used by the Inner System to redistribute resources between players. Maybe it's based on luck ("Casino"), or time and effort ("Slave labor") or maybe there is no redistribution at all. The only publicly known RCE is largely based on luck, therefore ppl think RCE = Casino, but this is only a coincidence, two separate facts that have no casual connection.


Now, coming back to the topic - Survival is indeed not a closed system. Total input is 100%, total output is 0%. Those values are not equal and there's no need to worry about balance inside the system. This setup gives us a lot of freedom - we can create new resources out of the thin air and inject them into system. Unless we oversupply the system by a magnitude, nothing happens. I mean, there's no need to carefully count every penny 'cause the next moment ppl might want to convert all these resources into real money and withdraw it from the system.

43
Ideas and suggestions / Re: Player Incentives
« on: June 12, 2014, 06:17:26 am »
It is not as if we are playing a friendly game of poker in a friend's house (total money in players pockets at any point in time = money brought in) -> zero sum game.
It is more like a casino, total money in players pockets < money brought in as the House always makes a profit.
1st you ask "What?" and then you say exactly the same as i just said:
As much $$$ as goes into game can come out too (minus a certain fee).
Why? Reading comprehension much?


Except in Survival there is no gambling side.
First, it's quite hard to imagine any real gambling in a casino where you can never have what you won. You can collect a pile of cash and then look at it, through the bulletproof glass.
Second, Survival already has an element of luck. SAU globals, remember?
The question OP has raised is if we could increase the luck factor?


It is almost self-deterministic, which is why Anti had to change the game - the self-deterministic side was that DL would be bankrupt.
Long sentence on Chinese, the famous Jane dialect. There is no other people in the world who can read this dialect. There's been countless attempts to decipher those mysterious messages, they have all failed. We will not try it again.


Compare next two quotes. Both say the same. Which one is shorter?  :P
As much $$$ as goes into game can come out too (minus a certain fee).
So players will never see the zero sum side as the sum is (money in) - (game fees) - (operation costs) - (owners profit) - (asset capital) = (money available for withdrawal).
The result is (money available for withdrawal) << (money in).

Unless you are running a Ponzi scheme.
Which DL is not.
Hopefully.




Green stuff ftw!!!  ;D

44
Ideas and suggestions / Re: Player Incentives
« on: June 11, 2014, 11:59:47 am »
Wow. That is a bad trip.
Must try different drugs.
Ewww - green ones. Gimme!
Wait what? Either u got the green ones before u posted or... i'm hopelessly lost. :D


Anyway, the logic goes like this:


RCE = zero sum game. As much $$$ as goes into game can come out too (minus a certain fee).
In a zero sum game the rules are very strict. Have to take care u always keep the overall balance and don't give players too much resources.


Not RCE = all $$$ goes in, nothing gets out.
As this is not a zero sum game, there's no need to worry about strict balance. Can give players lot of resources now and then, as a virtual carrot.

45
Ideas and suggestions / Re: Player Incentives
« on: June 11, 2014, 09:55:23 am »
This is not an RCE game. As i understand it, we have decided not to go there (in any foreseeable future) either.
Then why so modest? Anything that's not to big enough (and is not happening often enough) to break down the market should be OK.

Make it a 100 kg claim, 50 CD's, so much hunting loot you are overloaded and can hardly walk.
And ofc announce it to everybody in the whole game!

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