Author Topic: C300 bugs report  (Read 1747 times)

Offline Stanislav "Syava" Kozak

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Re: C300 bugs report
« Reply #15 on: September 19, 2014, 11:18:35 am »
персохшая река ) координаты в чате
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Offline Stanislav "Syava" Kozak

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Re: C300 bugs report
« Reply #16 on: September 19, 2014, 12:08:52 pm »
кстать если присмотрется то увидим что нет туч в небе ток голубой фон
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Offline Stanislav "Syava" Kozak

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Re: C300 bugs report
« Reply #17 on: September 19, 2014, 12:41:25 pm »
ответьте пожалуйста на этот вопрос , раньше небыло сильных мобов типа е95 и других но у людей был лут с них и мы могли делать например красные копалки и сканеры , сейчас же вы убрали лут , и мобов всееще нет , из чего их лепить ? когда добавите остальных мобов ?
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Offline SPECS2 "POPPS" DATA

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Re: C300 bugs report
« Reply #18 on: September 19, 2014, 04:20:20 pm »
when I get the stamina bug ,reclogging will fix it BUT when I reenter game Im a NOOBOT . plz send more clones
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Come Get Some

Offline Hugo "Lossehelin" Santos

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Re: C300 bugs report
« Reply #19 on: September 19, 2014, 06:59:16 pm »
uau another bug happening to me which is basically a continuity of what i wrote on the first post...

So, ok game crashed when i got killed, spawned as a noobot at the same place, ctrl d does not fix this, gives me a black screen death. relog puts me back at the place i died and as a noobot. did this a couple more times no fix. Decided to give 24 hours, came back today same thing.

Went back as a noobot to go to clone terminal, used up one clone, went outside of sar to do some hunting, stamina bug appeared again! decided to relog and surprise surprise!!! Im a bloody noobot again!!!!

Frankly disappointed with this update, i was expecting bugs to come but probably i was to optimistic.


Update: after posting this i clicked the  afterworld window (which was minimized) and my noobot was back on sar.... lol

2nd update: went back to sar, went to the flicker zone where i loose stamina, relogged and i wasn't a noobot.... ufff
« Last Edit: September 19, 2014, 07:21:45 pm by Hugo "Lossehelin" Santos »
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Offline Tazzy "Tazza" Devil

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Re: C300 bugs report
« Reply #20 on: September 19, 2014, 11:36:17 pm »
Had an issue in NU about 12-15 hours ago where i was unable to walk up the ramps to the storage building, the avatar just kept walking as if it was on the ground and not up the ramp. Also could not enter any of the buildings.

When walking over to the building next to the timber yard (is it the power or weapons building?) the avatar fell through the concrete pad to about waist height, could not move and eventually fell through the map altogether. Only way to rectify was to Ctrl D, then a message came up saying that the nearest revival was not available and the client crashed to desktop. When logging back on I revived in norilsk instead of NU.
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Offline Bold "Bertram" Blanshard

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Re: C300 bugs report
« Reply #21 on: September 24, 2014, 02:15:59 pm »
Am i able to play on XP ? I am not able to get in,

Client.exe-Entry Point Not Found
The Procedure entry ort K32GetProcessMemoryInfo could not be located in the dynamic link library KERNEL32.dll

And I updated DirectX and it still said i needed too :(

Me too - on Vista
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Offline Jarod "Brickwit" McBrickerton

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Re: C300 bugs report
« Reply #22 on: September 24, 2014, 09:23:00 pm »
Am i able to play on XP ? I am not able to get in,

Client.exe-Entry Point Not Found
The Procedure entry ort K32GetProcessMemoryInfo could not be located in the dynamic link library KERNEL32.dll

And I updated DirectX and it still said i needed too :(

Me too - on Vista
What major version of DirectX is installed? I think I read that DX10 is installed in Vista by default but I skipped that version of Windows so I don't know for sure. If it's DX10, the issue must be caused by something else.
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Offline Archangel "GHS" Uriel

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Re: C300 bugs report
« Reply #23 on: September 27, 2014, 06:58:40 pm »
What major version of DirectX is installed? I think I read that DX10 is installed in Vista by default but I skipped that version of Windows so I don't know for sure. If it's DX10, the issue must be caused by something else.
DirectX 11 on my Vista. Same Issue, it won't run. Survival ran properly but it doesn't look like this VU survives very long on Vista.
It is a 64 bit system/OS.
Code: [Select]
------------------
System Information
------------------
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.130707-1535)
System Manufacturer: MSI
       System Model: MS-7522
               BIOS: Default System BIOS
          Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
             Memory: 8182MB RAM
          Page File: 4322MB used, 12225MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
---------------
Display Devices
---------------
        Card name: NVIDIA GeForce GTX 680
     Manufacturer: NVIDIA
        Chip type: GeForce GTX 680
         DAC type: Integrated RAMDAC
   Display Memory: 4038 MB
 Dedicated Memory: 1990 MB
    Shared Memory: 2048 MB
     Current Mode: 1920 x 1080 (32 bit) (60Hz)
   Driver Version: 9.18.0013.4052 (English)
      DDI Version: 11
   BGRA Supported: Yes
Driver Attributes: Final Retail
      Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled

From  : http://msdn.microsoft.com/en-us/library/windows/desktop/ms683219%28v=vs.85%29.aspx
Quote
Remarks Starting with Windows 7 and Windows Server 2008 R2, Psapi.h establishes version numbers for the PSAPI functions. The PSAPI version number affects the name used to call the function and the library that a program must load.
If PSAPI_VERSION is 2 or greater, this function is defined as K32GetProcessMemoryInfo in Psapi.h and exported in Kernel32.lib and Kernel32.dll. If PSAPI_VERSION is 1, this function is defined as GetProcessMemoryInfo in Psapi.h and exported in Psapi.lib and Psapi.dll as a wrapper that calls K32GetProcessMemoryInfo.
Programs that must run on earlier versions of Windows as well as Windows 7 and later versions should always call this function as GetProcessMemoryInfo. To ensure correct resolution of symbols, add Psapi.lib to the TARGETLIBS macro and compile the program with -DPSAPI_VERSION=1. To use run-time dynamic linking, load Psapi.dll.
So recompile and get us a new version that will actually work :)
« Last Edit: September 27, 2014, 07:13:11 pm by Archangel "GHS" Uriel »
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Offline Jarod "Brickwit" McBrickerton

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Re: C300 bugs report
« Reply #24 on: September 28, 2014, 03:43:12 am »
I think an error/mistake that big in the game code would cause it to not work at all. Instead, it's only not working for some of us. This is why I believe that there is problem with one of the dependency applications like DirectX or maybe the Microsoft Visual C++ 2005, 2008, 2010, or 2012 Redistributables. It seems more like a DirectX issue than Visual C++, but until either one of the devs gives us a resolution or better clue or one of us players finds the right combination required to fix it, all we can do is keep trying different things.

The issue preventing me from playing on my home desktop computer is different than what you all are experiencing here, but I'm pursuing the same sorts of troubleshooting paths. Unfortunately nothing I've tried so far helped me, but that doesn't mean it can't help you.
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Offline Jarod "Brickwit" McBrickerton

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Re: C300 bugs report
« Reply #25 on: October 01, 2014, 08:20:29 pm »
New bug: there are no pickable rocks to the east of Saransk. I'm running through the area for the second time in C300 and have only seen the decoration rocks with the green moss on them. I haven't seen a single pickable Sar rock in C300 but I haven't been through the other areas where they usually are to verify that it isn't a temporary bug.


By the way, has anyone else seen this bug? I still can't play from home and I don't know if it's because of some of the development software on that computer or something else.
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Offline Jarod "Brickwit" McBrickerton

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Re: C300 bugs report
« Reply #26 on: October 01, 2014, 08:31:04 pm »
Bug that's still happening: the game froze while in the Dark Matter (DM) damage area so I logged out. When I logged back in I was a travelbot (TB) even though I had full health before logging out. Updated my list to reflect that this is not yet fixed. I've re-loaded the game three times now and am still a TB. I was hoping that in leaving the DM area and re-loading I'd be a human again.


BTW, I'm loving how much quicker it is to load the game after exiting. It's making testing sooo much less frustrating!
« Last Edit: October 01, 2014, 08:33:05 pm by Jarod "Brickwit" McBrickerton »
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Offline Jarod "Brickwit" McBrickerton

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Re: C300 bugs report
« Reply #27 on: October 02, 2014, 09:47:07 pm »
I ended up running myself off the map and falling down through the world, when then prevented me from logging in again. I submitted a Helpdesk Ticket (HT) and the devs set me back in the Sar Outpost.

Today I'm realizing there's a new bug even though I've been hit with it earlier. If I move my Control Panel Markers and/or folders around - which automatically sorts the folders and markers alphabetically, but otherwise they're in the order of creation - the game freezes on me and the client crashes after about 30 seconds of waiting if I don't log out first.
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