Author Topic: Skill gains  (Read 2233 times)

Offline oOoOo "Mantra" oOoOo

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Skill gains
« on: January 08, 2013, 07:01:53 pm »
Is one single rifle skill gained by using Sieger = one single rifle skill gained using zb8+ ?
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Offline Hugo "Lossehelin" Santos

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Re: Skill gains
« Reply #1 on: January 08, 2013, 07:40:51 pm »
they are the same. What affects is the skill rate gain you have in each gun.
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Offline Event "Janе" Horizon

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Re: Skill gains
« Reply #2 on: January 09, 2013, 02:19:00 am »
Use of an item increases the level of skills within that item's profession - this increases the efficiency of that item.


And as many professions share skills - an increase in one professions skills can leave to an increase in another professions skills - giving you the ability to use the other profession items more efficiently.


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Offline oOoOo "Mantra" oOoOo

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Re: Skill gains
« Reply #3 on: January 09, 2013, 07:16:11 am »
If a single skill gain from higher weapon would be more progress,  than players wont take skills out just for skilling on lower weapons.
I believe the game would be better this way.
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Offline Jarod "Brickwit" McBrickerton

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Re: Skill gains
« Reply #4 on: January 09, 2013, 07:23:51 am »
Is one single rifle skill gained by using Sieger = one single rifle skill gained using zb8+ ?
If I understand your question right you're asking about individual "Gained experience in Rifle" messages, right? The answer is yes; it does not matter whether your are using a Sieger or a ZB8+ , every "Gained experience in Rifle" message increases your Rifle skill by the same amount. And it doesn't matter what your SGR is when you get a skill gain message, but the SGR does effect how often you get the messages.


I agree that higher items should give more skill gain per message to provide a strong incentive to keep climbing the skilling ladder.
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Offline Event "Janе" Horizon

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Re: Skill gains
« Reply #5 on: January 09, 2013, 07:37:11 am »
If a single skill gain from higher weapon would be more progress,  than players wont take skills out just for skilling on lower weapons.
I believe the game would be better this way.

All items work under the same criteria.
You have a choice of either skilling on the right weapon for your skill level; or chipping out to maintain a lower weapon
If you choose to skill on the right weapon ... then you need to jump from one to another:

The above graph represents skilling rate v.s. Profession Fire-Arm Rifleman level.
(source: http://talk.afterworld.ru/index.php?showtopic=5824&hl=rifle_skill_rates)


The advantage of this is that you have the possibility of getting more valuable loot as you skill up.


The disadvantage of attempting to maintain your profession level at a certain level by chipping out one skill - is that other skills will still increase, these will impact on other items; and will eventually need to be chipped out.


This may be of use to you: http://jaws.99k.org/Skill%20Advice/_index.html
« Last Edit: January 09, 2013, 06:40:11 pm by Event "Singularity" Horizon »
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Offline Rebel Leader "Madseend" Troubles

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Re: Skill gains
« Reply #6 on: January 09, 2013, 08:41:57 am »
Is one single rifle skill gained by using Sieger = one single rifle skill gained using zb8+ ?
If I understand your question right you're asking about individual "Gained experience in Rifle" messages, right? The answer is yes; it does not matter whether your are using a Sieger or a ZB8+ , every "Gained experience in Rifle" message increases your Rifle skill by the same amount. And it doesn't matter what your SGR is when you get a skill gain message, but the SGR does effect how often you get the messages.


I agree that higher items should give more skill gain per message to provide a strong incentive to keep climbing the skilling ladder.


yep higher items should give more skill gain
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Offline Serenity "SerenityFireFly" FireFly

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Re: Skill gains
« Reply #7 on: January 09, 2013, 10:09:26 am »
Is one single rifle skill gained by using Sieger = one single rifle skill gained using zb8+ ?
If I understand your question right you're asking about individual "Gained experience in Rifle" messages, right? The answer is yes; it does not matter whether your are using a Sieger or a ZB8+ , every "Gained experience in Rifle" message increases your Rifle skill by the same amount. And it doesn't matter what your SGR is when you get a skill gain message, but the SGR does effect how often you get the messages.


I agree that higher items should give more skill gain per message to provide a strong incentive to keep climbing the skilling ladder.

i agree also.
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Offline oOoOo "Mantra" oOoOo

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Re: Skill gains
« Reply #8 on: January 09, 2013, 03:18:48 pm »


I don't really understand this picture, but it is so scientific and professional, I decided to believe anything Singularity say. 8)


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Offline Vital "B1ackLake" Svichka

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Re: Skill gains
« Reply #9 on: January 09, 2013, 04:01:00 pm »
I don't really understand this picture, but it is so scientific and professional, I decided to believe anything Singularity say. 8)

Что тут не понятно?
По оси X мы имеем возрастающие параметры SGR (SR остаётся в 100%). При падающем графике - уменьшающиеся параметры SGR, на разных видах оружия, обозначенных цветными линиями.
Для большего роста умений выбираем следующее оружие при достижении им единицы по оси Y (100% SR). Для  максимальной экономии SAU, переходим на следующее, при пересечении падающей цветной линии Вашего оружия.

И так.. По оси Y - мы имеем при возрастающем графике - 100% SR, а SGR в соответствии шкалы X. При падении шкалы по оси X - мы имеем оптимальную точку для перехода на следующее оружие.

И так, как человек не может всё сделать один, предлагаю: Помочь определить значения оптимального выбора следующего оружия. Ведь Jane не может всё делать за Вас.

И уж, извините, что всё по-русски, просто на английский я, простую арифметику даже, не переведу)

Удачи всем!)
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Offline The "Fifth" Entity

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Re: Skill gains
« Reply #10 on: January 09, 2013, 04:02:36 pm »


I don't really understand this picture, but it is so scientific and professional, I decided to believe anything Singularity say. 8)
This picture describes how the skill-system works atm.

You have hitted the nail on it's head thou. There's already a certain difference in weapon reload times--higher weapons in general are faster, therefore they give more skills too. But that's not an universal rule, there's too many exceptions, it doesn't realyy cut it, doesn't solve the problem.
So indeed, all skillgains should not be equal, higher items should either give more skillgains--or alternatively, their skillgains should have more "weight". No need for a difference by a magnitude, just a slight but clearly noticeable difference, enough to give people a choice--either use more costly gear and skill faster or do it cheap but waste a lot of more time.
That's where other similar games have ended up, and i believe AW won't have any other choice than eventually follow the same road... one way or another.
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Offline schnick "schnack" schnuck

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Re: Skill gains
« Reply #11 on: January 09, 2013, 04:30:46 pm »
skill gains on higher weapons already have more weight imo: one tick (afaik one skill check = half a percent of a stage) equals more SNI volume (skill points) when gained on a higher stage compared to a low stage.

as it is now the system works fine in my eyes: a noob can use a high weapon but has a lower skill rate (chance for skill checks) than on a lowbie weapon - since leaning has to be done from the scratch. before one can master über items one has to learn the basics with small ones.

however, seems like the chance for a skill check is equal per click - be it a fast or slow weapon. so a low dmg high reload weapon skills faster than a high dmg low reload weapon, provided both have the same skill rate %. that should be adressed somehow, to make skill checks hand in hand with dps rather than reload.
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Offline oOoOo "Mantra" oOoOo

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Re: Skill gains
« Reply #12 on: January 09, 2013, 05:31:33 pm »
I agree that higher items should give more skill gain per message to provide a strong incentive to keep climbing the skilling ladder.

This is a perfect expression of why I started this topic. Players taking skills out going back to lower weapons for more eco/faster skill gain. This kills the market for higher weapons - less AWD spent of crafting. I would love to see a comment from Devs on this subject.


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Offline Event "Janе" Horizon

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Re: Skill gains
« Reply #13 on: January 09, 2013, 06:38:28 pm »


I don't really understand this picture, but it is so scientific and professional, I decided to believe anything Singularity say. 8)

lol - or blush - whichever is most appropriate.
Updated original post with more details.
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Offline Event "Janе" Horizon

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Re: Skill gains
« Reply #14 on: January 09, 2013, 07:24:45 pm »

At an items 100% skilling rate ... isn't the average skills gained per use the same per item irrespective of item used?
Resulting in the effort per skill level as per below:



If each higher profession item gains more skills quicker than one prior to it - what you are proposing is to make the graph a linear line. i.e. if it takes you 1 month to get from level 0 to level 10 then it will take you 6 months to get to level 60 (instead of 20 months).
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