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Quote from: Event "Janе" Horizon on November 06, 2013, 12:14:43 am...The hypothetical Citizen, you are proposing in https://my.afterworld.deelogic.net/survival/ideas-and-features-discussion/cost-of-death/msg8886/#msg8886 is a fallacy. The player would have spend a significant amount of their game play being blissfully killed, ignoring the 100 messages that pop up in the process, warning them that they are consuming clones ... with the message becoming more alarming as the player approaches zero clones.YES, try to think how new user play for this game...With this messages he will leave from game more faster as you think...
...The hypothetical Citizen, you are proposing in https://my.afterworld.deelogic.net/survival/ideas-and-features-discussion/cost-of-death/msg8886/#msg8886 is a fallacy. The player would have spend a significant amount of their game play being blissfully killed, ignoring the 100 messages that pop up in the process, warning them that they are consuming clones ... with the message becoming more alarming as the player approaches zero clones.
I am not disagreeing that the clone rule has it's drawbacks.The issue was raised during testing with Dedicated Logic.Dedicated Logic indicated that clones are now a feature that players must live with.
Once a player realizes how easy it is to get clones hopefully most of the noise will go away.Besides, the sort of players that do not want to donate, and are put off by the time effort required for clones, also are likely to leave once they realize it'll take them at least 50 hours picking to gain citizenship (no idea what they will think of the many 100's of hours skilling required to actually survive beyond new citizen areas).
Quote from: Event "Janе" Horizon on November 06, 2013, 02:37:09 amI am not disagreeing that the clone rule has it's drawbacks.The issue was raised during testing with Dedicated Logic.Dedicated Logic indicated that clones are now a feature that players must live with.I don't understand what u mean about "Dedicates Logic" with "clone feature". Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL QuoteOnce a player realizes how easy it is to get clones hopefully most of the noise will go away.Besides, the sort of players that do not want to donate, and are put off by the time effort required for clones, also are likely to leave once they realize it'll take them at least 50 hours picking to gain citizenship (no idea what they will think of the many 100's of hours skilling required to actually survive beyond new citizen areas).is this marketing plan of game development?
Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL
QuoteOnce a player realizes how easy it is to get clones hopefully most of the noise will go away.Besides, the sort of players that do not want to donate, and are put off by the time effort required for clones, also are likely to leave once they realize it'll take them at least 50 hours picking to gain citizenship (no idea what they will think of the many 100's of hours skilling required to actually survive beyond new citizen areas).is this marketing plan of game development?
Quote from: Vlad "Aquilla" NightStalker on November 06, 2013, 04:24:04 amJust simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL The clone system hardly makes AWS a glorified Super Mario Brothers. Yes it's different than most other MMO/persistent universe games since most let you die an unlimited number of times, but most of them have some kind of penalty when you die. Even if you have to do a corpse run, you still have to spend your time and energy getting back what you lost. In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD. If you run out of clones and die you didn't plan well enough, but you can still ask for the donation/loan of more clones from friends and strangers. They're so cheap that I doubt it will be hard to find someone willing to give at least one.
Quote from: Jarod "Brickwit" McBrickerton on November 06, 2013, 05:10:28 amQuote from: Vlad "Aquilla" NightStalker on November 06, 2013, 04:24:04 amJust simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL The clone system hardly makes AWS a glorified Super Mario Brothers. Yes it's different than most other MMO/persistent universe games since most let you die an unlimited number of times, but most of them have some kind of penalty when you die. Even if you have to do a corpse run, you still have to spend your time and energy getting back what you lost. In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD. If you run out of clones and die you didn't plan well enough, but you can still ask for the donation/loan of more clones from friends and strangers. They're so cheap that I doubt it will be hard to find someone willing to give at least one.LOL..IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him, so your post wrong, death in AWS have price without "life counter". I become thinking that I talk not with fun gamers just religion follovers, lol
Quote from: Vlad "Aquilla" NightStalker on November 06, 2013, 05:41:36 amQuote from: Jarod "Brickwit" McBrickerton on November 06, 2013, 05:10:28 amQuote from: Vlad "Aquilla" NightStalker on November 06, 2013, 04:24:04 amJust simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL The clone system hardly makes AWS a glorified Super Mario Brothers. Yes it's different than most other MMO/persistent universe games since most let you die an unlimited number of times, but most of them have some kind of penalty when you die. Even if you have to do a corpse run, you still have to spend your time and energy getting back what you lost. In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD. If you run out of clones and die you didn't plan well enough, but you can still ask for the donation/loan of more clones from friends and strangers. They're so cheap that I doubt it will be hard to find someone willing to give at least one.LOL..IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him, so your post wrong, death in AWS have price without "life counter". I become thinking that I talk not with fun gamers just religion follovers, lolDo you know of any online game that isn't this way? You make it sound like AWS is the only game that does this.
IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him
Quote from: Vlad "Aquilla" NightStalker on November 07, 2013, 05:18:16 amIF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill himLOLIn the Ole days (AWA) - if you die, you would still have all of the costs stated.This looks to be yet another of your Fallacies.LOL.
I have always assumed that one of the purposes of clones is to give new players a market for the resources or Pnotes which they collect.Anyone who prefers hunting, crafting or UG mining can pay for these items at very little cost, and not have the bother of picking.How else are new players to make a living?
Quote from: Event "Janе" Horizon on November 07, 2013, 05:59:58 amQuote from: Vlad "Aquilla" NightStalker on November 07, 2013, 05:18:16 amIF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill himLOLIn the Ole days (AWA) - if you die, you would still have all of the costs stated.This looks to be yet another of your Fallacies.LOL.If you see Fallacies this it, you are just blinded like religion sekta follower. LOL