Author Topic: Cost of Death  (Read 6048 times)

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #45 on: November 06, 2013, 02:37:09 am »
...

The hypothetical Citizen, you are proposing in https://my.afterworld.deelogic.net/survival/ideas-and-features-discussion/cost-of-death/msg8886/#msg8886 is a fallacy. The player would have spend a significant amount of their game play being blissfully killed, ignoring the 100 messages that pop up in the process, warning them that they are consuming clones ... with the message becoming more alarming as the player approaches zero clones.

YES, try to think how new user play for this game...
With this messages he will leave from game more faster as you think...

I am not disagreeing that the clone rule has it's drawbacks.
The issue was raised during testing with Dedicated Logic.
Dedicated Logic indicated that clones are now a feature that players must live with.


Once a player realizes how easy it is to get clones hopefully most of the noise will go away.
Besides, the sort of players that do not want to donate, and are put off by the time effort required for clones, also are likely to leave once they realize it'll take them at least 50 hours picking to gain citizenship (no idea what they will think of the many 100's of hours skilling required to actually survive beyond new citizen areas).
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline Serenity "SerenityFireFly" FireFly

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 374
    • View Profile
    • Shadow Corpse Society Website!
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #46 on: November 06, 2013, 02:42:20 am »
I personally don't see an issue in cost of death or clones, don't get me wrong I dislike the idea for cost of death but it was the lesser of two evils to fix issues with mobs and game mechanics.. I just wish when game lags for people and the cost of a clone is game issue not there's that there's some way to repay it back because I've heard a few dozen people saying they've lost clones because of game issues.
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Co Founder/Co General of Shadow Corpse Society Since 2006, Afterworld Tester since 2006.

Offline Vlad "Aquilla" NightStalker

  • Jr. Member
  • **
  • Posts: 70
    • View Profile
    • Блох в свитере
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #47 on: November 06, 2013, 04:24:04 am »
I am not disagreeing that the clone rule has it's drawbacks.
The issue was raised during testing with Dedicated Logic.
Dedicated Logic indicated that clones are now a feature that players must live with.
I don't understand what u mean about "Dedicates Logic" with "clone feature". Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL
 
Quote
Once a player realizes how easy it is to get clones hopefully most of the noise will go away.
Besides, the sort of players that do not want to donate, and are put off by the time effort required for clones, also are likely to leave once they realize it'll take them at least 50 hours picking to gain citizenship (no idea what they will think of the many 100's of hours skilling required to actually survive beyond new citizen areas).
is this marketing plan of game development?
« Last Edit: November 06, 2013, 04:30:13 am by Vlad "Aquilla" NightStalker »
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #48 on: November 06, 2013, 04:54:15 am »
I am not disagreeing that the clone rule has it's drawbacks.
The issue was raised during testing with Dedicated Logic.
Dedicated Logic indicated that clones are now a feature that players must live with.

I don't understand what u mean about "Dedicates Logic" with "clone feature". Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL
 
Quote
Once a player realizes how easy it is to get clones hopefully most of the noise will go away.
Besides, the sort of players that do not want to donate, and are put off by the time effort required for clones, also are likely to leave once they realize it'll take them at least 50 hours picking to gain citizenship (no idea what they will think of the many 100's of hours skilling required to actually survive beyond new citizen areas).

is this marketing plan of game development?



Dedicated Logic - have a look at the bottom of the page
Feature - it is a software term


"is this marketing plan of game development?" ... it is a statement of fact. 

  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline Jarod "Brickwit" McBrickerton

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1948
  • AfterWiki admin & Computer Engineer
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #49 on: November 06, 2013, 05:10:28 am »
Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL
The clone system hardly makes AWS a glorified Super Mario Brothers. Yes it's different than most other MMO/persistent universe games since most let you die an unlimited number of times, but most of them have some kind of penalty when you die. Even if you have to do a corpse run, you still have to spend your time and energy getting back what you lost. In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD. If you run out of clones and die you didn't plan well enough, but you can still ask for the donation/loan of more clones from friends and strangers. They're so cheap that I doubt it will be hard to find someone willing to give at least one.

Quote
Once a player realizes how easy it is to get clones hopefully most of the noise will go away.
Besides, the sort of players that do not want to donate, and are put off by the time effort required for clones, also are likely to leave once they realize it'll take them at least 50 hours picking to gain citizenship (no idea what they will think of the many 100's of hours skilling required to actually survive beyond new citizen areas).
is this marketing plan of game development?
The marketing plan is that it's a complex game that tries to be realistic while also being fun. Like Jane said, if someone finds AWS too hard to play because of clones, that person isn't right for AWS. Chances are good that they won't like AWS enough to stay even without the clone system.
  • Citizenship: Regular citizen
  • Last seen in Saransk West at Outpost / Storages
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Officer in Shadow Corpse society and Consolidators corporation.

Offline Vlad "Aquilla" NightStalker

  • Jr. Member
  • **
  • Posts: 70
    • View Profile
    • Блох в свитере
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #50 on: November 06, 2013, 05:41:36 am »
Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL
The clone system hardly makes AWS a glorified Super Mario Brothers. Yes it's different than most other MMO/persistent universe games since most let you die an unlimited number of times, but most of them have some kind of penalty when you die. Even if you have to do a corpse run, you still have to spend your time and energy getting back what you lost. In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD. If you run out of clones and die you didn't plan well enough, but you can still ask for the donation/loan of more clones from friends and strangers. They're so cheap that I doubt it will be hard to find someone willing to give at least one.
LOL..
IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him, so your post wrong, death in AWS have price without "life counter".
I become thinking that I talk not with fun gamers just religion follovers, lol
« Last Edit: November 06, 2013, 06:10:49 am by Vlad "Aquilla" NightStalker »
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages

Offline Zaelkaer "Allfather" Vampyre

  • Sr. Member
  • ****
  • Posts: 462
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #51 on: November 06, 2013, 05:42:29 am »
Everyone has a right to say whatever they want, really. I think for the most part everyone is trying their best to be nice and productive with their posts.
Honestly i haven't really thought about how lucky we are to have (just the clones) for penalty. Imagine if death meant you lost the items on you, or you lost a percentage of skills each death (i've played other games where it is both of these). here its just a clone + the time it takes to travel again to where you were. Not so bad compared to how bad it could be.
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: Abstract MindHunters
  • Member of society: Abstract Minds
Z.A.V.

Offline Zen "ZenX" Star

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 265
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #52 on: November 06, 2013, 05:43:02 am »
It isn't necessarily about whether the clone aspect is too hard to play, it is about whether people like it.
Suggesting that if someone doesn't like the clone system then Afterworld isn't for them is saying that Afterworld is all about the clone system.
I don't like the clone system, and I still play, and I would be happy if it didn't exist.
Anyone who has suggested previously that the clone aspect is required mandatorily for revenue is not understanding that revenues can be made up from anywhere, there is no holy grail aspect of revenue raising, money can be created by innumerable activities, and in various ways.
 
When people say that Clones are here to stay and suggest its useless to talk about them, they ignore the fact that this is a forum to discuss ideas and features.
 
Zen
 
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town
  • Member of corporation: Gencorp
  • Member of society: Genesis
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
8192MB RAM
DirectX 11 NVIDIA GeForce GTX 560

Offline Jarod "Brickwit" McBrickerton

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1948
  • AfterWiki admin & Computer Engineer
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #53 on: November 07, 2013, 12:41:50 am »
Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL
The clone system hardly makes AWS a glorified Super Mario Brothers. Yes it's different than most other MMO/persistent universe games since most let you die an unlimited number of times, but most of them have some kind of penalty when you die. Even if you have to do a corpse run, you still have to spend your time and energy getting back what you lost. In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD. If you run out of clones and die you didn't plan well enough, but you can still ask for the donation/loan of more clones from friends and strangers. They're so cheap that I doubt it will be hard to find someone willing to give at least one.
LOL..
IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him, so your post wrong, death in AWS have price without "life counter".
I become thinking that I talk not with fun gamers just religion follovers, lol
Do you know of any online game that isn't this way? You make it sound like AWS is the only game that does this.
  • Citizenship: Regular citizen
  • Last seen in Saransk West at Outpost / Storages
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Officer in Shadow Corpse society and Consolidators corporation.

Offline Vlad "Aquilla" NightStalker

  • Jr. Member
  • **
  • Posts: 70
    • View Profile
    • Блох в свитере
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #54 on: November 07, 2013, 05:18:16 am »
Just simple "clone feature" is LIFE COUNTER from past ZX Spectum games, where u can get extra life from game bonus, LOL
The clone system hardly makes AWS a glorified Super Mario Brothers. Yes it's different than most other MMO/persistent universe games since most let you die an unlimited number of times, but most of them have some kind of penalty when you die. Even if you have to do a corpse run, you still have to spend your time and energy getting back what you lost. In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD. If you run out of clones and die you didn't plan well enough, but you can still ask for the donation/loan of more clones from friends and strangers. They're so cheap that I doubt it will be hard to find someone willing to give at least one.
LOL..
IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him, so your post wrong, death in AWS have price without "life counter".
I become thinking that I talk not with fun gamers just religion follovers, lol
Do you know of any online game that isn't this way? You make it sound like AWS is the only game that does this.
LOL, you post wrong information in your post #November 06, 2013, 09:10:28 AM, "In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD".
just say u, that is wrong... If u dying in hunting action, u lose something (see above) except clone. And hunter gamer, can't get PN or mPN in hunting action.. so loot. That mean he can't get clone (extra life) for free.   
I try to clear yo,u that the life counter such "cloning feature" is worst idea, so worst marketing idea.
« Last Edit: November 07, 2013, 05:23:22 am by Vlad "Aquilla" NightStalker »
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #55 on: November 07, 2013, 05:59:58 am »
IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him

LOL
In the Ole days (AWA) - if you die, you would still have all of the costs stated.
This looks to be yet another of your Fallacies.
LOL.
« Last Edit: November 07, 2013, 06:19:30 am by Event "Janе" Horizon »
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline Old "Snowy" Leopard

  • Survival closed test group
  • Full Member
  • ***
  • Posts: 176
    • View Profile
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #56 on: November 07, 2013, 10:52:56 am »
I have always assumed that one of the purposes of clones is to give new players a market for the resources or Pnotes which they collect.
Anyone who prefers hunting, crafting or UG mining can pay for these items at very little cost, and not have the bother of picking.
How else are new players to make a living?
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: DILLIGAF
  • Member of society: The Misfits
Windows 8.1 Pro 64-bit; AMD FX(tm)-8350 Eight-Core Processor ~4.0GHz, 8192MB RAM; NVIDIA GeForce GTX 760, Display Memory: 8057 MB; DirectX 11; .net framework 4.5.1

Offline Vlad "Aquilla" NightStalker

  • Jr. Member
  • **
  • Posts: 70
    • View Profile
    • Блох в свитере
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #57 on: November 08, 2013, 02:14:40 am »
IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him

LOL
In the Ole days (AWA) - if you die, you would still have all of the costs stated.
This looks to be yet another of your Fallacies.
LOL.

If you see Fallacies this it, you are just blinded like religion sekta follower. LOL
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages

Offline Vlad "Aquilla" NightStalker

  • Jr. Member
  • **
  • Posts: 70
    • View Profile
    • Блох в свитере
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #58 on: November 08, 2013, 02:59:05 am »
I have always assumed that one of the purposes of clones is to give new players a market for the resources or Pnotes which they collect.
Anyone who prefers hunting, crafting or UG mining can pay for these items at very little cost, and not have the bother of picking.
How else are new players to make a living?
You right!
But i'm not sure... Hunter may die 10-20 times and more per hour. Would he pay for continue playing, if additional life have such price?

 
and Hunters first buyers of NU  (QA1) resources...
« Last Edit: November 08, 2013, 03:11:44 am by Vlad "Aquilla" NightStalker »
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Cost of Death
« Reply #59 on: November 08, 2013, 03:32:55 am »
IF I die from hunting action i lose loot if i don't found the wounded mob, and i need to additional healing, HK decay have cost, and founded mob get some heath till i found him, so i need waste more ammo, weapon decay, armor decay to kill him

LOL
In the Ole days (AWA) - if you die, you would still have all of the costs stated.
This looks to be yet another of your Fallacies.
LOL.

If you see Fallacies this it, you are just blinded like religion sekta follower. LOL

LOL
That is a Ad hominem fallacy
You are working through the fallacy list LOL
What a way to convince people of your point (you do have a point of view backed up by something factual right?) LOL
You could at least use a Fallacies that wasn't so obvious.
LOL
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html