Author Topic: Revive location indicator [mini-map option]  (Read 2507 times)

Offline Leopold "Shaqan" Mutter

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Re: Revive location indicator [mini-map option]
« Reply #15 on: April 04, 2014, 02:26:18 am »
We all agree that it appears to work based on which location is closest when you die or manually call the revive bot, but it would take verification from the devs to know 100% for sure.



That theory went out of airlock.. been working on little program past few days. Started in Python but realized I don't know it well enough and switched back to AutoIT





Stopped at 55.16N 97.10E and pressed Ctrl+D.
by that theory I should have ended up back in NU, since it was closest, Turukhansk was actually bit more distant that SarW. Nevermind the order of outposts in GUI, except for present pos coordinates, names are just static labels, so I know they align properly. Editor console had the live data
« Last Edit: April 04, 2014, 02:32:00 am by Leopold "Shaqan" Mutter »
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Offline Event "Janе" Horizon

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Re: Revive location indicator [mini-map option]
« Reply #16 on: April 04, 2014, 06:00:49 am »
Well, this melts my brains :o
55.16N 97.10E is definitely to the right of the red NU-Turukhansk line on my map.
However, the red line is drawn perpendicular to the midpoint of a line directly between NU-Turukhansk.
So every point on that line should be equal distant to NU-Turukhansk.
So a line from 55.16N 97.10E to Turukhansk should be shorter than from that point to NU.
Yet it isn't.
{pop} there goes my sanity.
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Offline Leopold "Shaqan" Mutter

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Re: Revive location indicator [mini-map option]
« Reply #17 on: April 04, 2014, 09:37:12 am »
btw, how were the revival center outpost coordinates taken? says 58.61N 94.61E for New Urengoy.


But if you go outside, and stand next to the wall to the Outpost building (building side with the translukators in it) you'd get ingame coordinates of  58.82N 94.5E


Have'nt compared other building coordinates yet.
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Offline Jarod "Brickwit" McBrickerton

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Re: Revive location indicator [mini-map option]
« Reply #18 on: April 07, 2014, 05:44:15 am »
The coordinates in the wiki might be from different actual points rather than a consistent location relative to the buildings themselves. One player might have use the position right outside the door on one end while a second might have walked to the closest point (s)he could reach from outside, while a third might have used the coordinates on the in-game map.

The hard part is knowing the precise location to use when determining where we'll be cloned, especially if a utility is going to be developed to tell a player which Outpost is closest to them. The other hard part is not knowing if there are other variables at play with the whole system, which wouldn't surprise me in the least.
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Offline Leopold "Shaqan" Mutter

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Re: Revive location indicator [mini-map option]
« Reply #19 on: April 07, 2014, 07:22:14 am »
I suppose actual "Outpost"'s are sort of dedicated "world" not actually inside the building. Operating the building door simply gives you access to it. Building sizes inside and outside do not look like they actually match.
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Re: Revive location indicator [mini-map option]
« Reply #20 on: April 07, 2014, 10:01:46 am »
I suppose actual "Outpost"'s are sort of dedicated "world" not actually inside the building. Operating the building door simply gives you access to it. Building sizes inside and outside do not look like they actually match.
The outposts are definitely separate to the outside world. DL mentioned something about they are too complex in some game engine way to allow you to simply walk into them as we could in Alpha.

However, I do not think the slight differences in coordinates can result in such a large discrepancy in the location of the revive point.

I suspect that the N & E coordinates are not 1:1 ... i.e. 1oN is not the same distance as 1oE - which is why the lines on the map look and act right but reviving using the coordinates is wrong.
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Offline Jarod "Brickwit" McBrickerton

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Re: Revive location indicator [mini-map option]
« Reply #21 on: April 10, 2014, 01:55:44 am »
I suspect that the N & E coordinates are not 1:1 ... i.e. 1oN is not the same distance as 1oE - which is why the lines on the map look and act right but reviving using the coordinates is wrong.
This is correct. Whether by design or accident, the latitude coordinate changes faster when running 50m N/S than the longitude coordinate changes when running 50m E/W.
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Offline Leopold "Shaqan" Mutter

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Re: Revive location indicator [mini-map option]
« Reply #22 on: April 10, 2014, 07:50:58 am »
Ok, that's what's screwing up the calculations then.. Thanks for pointing it out :)
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Re: Revive location indicator [mini-map option]
« Reply #23 on: April 10, 2014, 09:04:21 am »
Ok, that's what's screwing up the calculations then.. Thanks for pointing it out :)
Search and you'll find my measurements of 1o<-->meter conversion.
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Offline Leopold "Shaqan" Mutter

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Re: Revive location indicator [mini-map option]
« Reply #24 on: April 10, 2014, 09:32:38 am »
ok, will do, when I get bored enough with the game again.
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