Author Topic: Advancement ??? When and how???  (Read 5219 times)

Offline karl "oele" maier

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Re: Advancement ??? When and how???
« Reply #30 on: July 31, 2013, 02:24:33 am »
Thought that the combat skills should be fairly high but what about other skills .. for example, would I leave manufacturing of armor to someone else and concentrate instead on mechanics or do I run at onetime into the problem that I chosen a less profitable profession and have to pay over top for essentials to play that profession? With the market system I could just be a crafter ( buy the raw goods and craft to sell ) but would it make sense ?
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Offline Jarod "Brickwit" McBrickerton

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Re: Advancement ??? When and how???
« Reply #31 on: July 31, 2013, 04:34:01 am »
With the game in the state it is right now, that's a hard question to answer. There is good potential for all of the professions to be profitable since everything you produce in-game can be marketed and sold in one way or another. But with nobody buying anything (or at least near enough to it) right now there's no way of telling what will be easiest to sell.

That being said, if you have the time and money I'd recommend getting started on all of them just to keep your own inventory loaded with the items you want to use. For the time being that may be the only way to keep yourself stocked up.
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Offline Event "Janе" Horizon

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Re: Advancement ??? When and how???
« Reply #32 on: July 31, 2013, 05:29:23 am »
Before you choose crafting and expect to profit - you should be aware of a few things (note: this applied to AW Alpha as Survival's market is bare):
  • To advance an ASP to the next repair level, you need to craft a lot of the same item (20 per level?)
  • Others advancing an ASP will be doing exactly the same
  • There are players that have already advanced ASPs all the way to the end level
  • There will be players that have a stockpile of items
  • The minimum you can sell a crafted item for is the Craft Cost (CC) of the item
The result may be that the lower end of the craft tree is overstocked, making your item one of 100's on the market.


The same goes for the market if you are selling loot. Anything you can loot for at least the first 6 months of the game, others will have a stock pile of amounts 10 - 100 times greater and can undersell these just to get rid of them.


Looting for crafting and crafting items for your own use has its own rewards (at least in the something useful to do department).
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Offline karl "oele" maier

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Re: Advancement ??? When and how???
« Reply #33 on: July 31, 2013, 06:53:37 am »
Thank you Jane and Jarod for your insight.
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Offline Caiman "Spor" Dreadstone

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Re: Advancement ??? When and how???
« Reply #34 on: November 26, 2013, 05:58:12 am »
Here's a thought. Why not change the intro stuff a bit. Make starter cd's, once you learn them you just know them and cd's are no longer needed. Higher level ones do need cd's though.


So if you want to be a miner, you wander off to the miner quest guy, he wants 500 lead and 500 pharr stone, for that he gives you the beginner print for steel picks, after that you just need the ore's to make them and have a chance through crafting to get more advanced cd's, where the cd's are used and consumed.


Want to be a hunter, the ammo guy is there and there's a gun guy and a blades guy. Easy way to start, you don't need to do countless hours of mining for hopes of getting what you need. You already know it. The more advanced stuff is where the cd's are consumed and then you need specific ones.


I know the frustration with the cd's, I've been in the game a month, I never have the right ore for the right officer. So all I have is cd's for Big bear red drink or what ever it is.
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Offline The "Fifth" Entity

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Re: Advancement ??? When and how???
« Reply #35 on: November 26, 2013, 07:28:55 am »
Here's a thought. Why not change the intro stuff a bit. Make starter cd's, once you learn them you just know them and cd's are no longer needed. Higher level ones do need cd's though.


So if you want to be a miner, you wander off to the miner quest guy, he wants 500 lead and 500 pharr stone, for that he gives you the beginner print for steel picks, after that you just need the ore's to make them and have a chance through crafting to get more advanced cd's, where the cd's are used and consumed.


Want to be a hunter, the ammo guy is there and there's a gun guy and a blades guy. Easy way to start, you don't need to do countless hours of mining for hopes of getting what you need. You already know it. The more advanced stuff is where the cd's are consumed and then you need specific ones.


I know the frustration with the cd's, I've been in the game a month, I never have the right ore for the right officer. So all I have is cd's for Big bear red drink or what ever it is.


/signed


The crafting system in all it's complexity is interesting, but there's no need to reveal it all at once.
Make a simplified version for lower levels and add more requirements later when ppl got the taste of it and are moving up the crafting ladder.
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Offline Event "Janе" Horizon

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Re: Advancement ??? When and how???
« Reply #36 on: November 26, 2013, 07:10:35 pm »
In AfterWorld Alpha - You got a random CD after each 10th pnote given to you via the NPC tasks / quests, up to a limit of 15 CDs (in AWA you could only get a maximum of 150 pnotes from NPC tasks).
These gave you the ability to try out crafting (as they are all low level craft CDs).


Are these CDs still being given by the NPC?
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Offline Caiman "Spor" Dreadstone

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Re: Advancement ??? When and how???
« Reply #37 on: November 28, 2013, 07:52:48 pm »
Here's a thought. Why not change the intro stuff a bit. Make starter cd's, once you learn them you just know them and cd's are no longer needed. Higher level ones do need cd's though.


So if you want to be a miner, you wander off to the miner quest guy, he wants 500 lead and 500 pharr stone, for that he gives you the beginner print for steel picks, after that you just need the ore's to make them and have a chance through crafting to get more advanced cd's, where the cd's are used and consumed.


Want to be a hunter, the ammo guy is there and there's a gun guy and a blades guy. Easy way to start, you don't need to do countless hours of mining for hopes of getting what you need. You already know it. The more advanced stuff is where the cd's are consumed and then you need specific ones.


I know the frustration with the cd's, I've been in the game a month, I never have the right ore for the right officer. So all I have is cd's for Big bear red drink or what ever it is.


/signed


The crafting system in all it's complexity is interesting, but there's no need to reveal it all at once.
Make a simplified version for lower levels and add more requirements later when ppl got the taste of it and are moving up the crafting ladder.


I can't tell, are you agreeing or disagreeing with me? lol
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Offline The "Fifth" Entity

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Re: Advancement ??? When and how???
« Reply #38 on: November 29, 2013, 07:27:15 am »
I can't tell, are you agreeing or disagreeing with me? lol
:D


Why, agreeing ofc - the learning curve, accessibility of resources, complexity of crafting tasks, everything should start slow and easy for a newcomer.
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