Author Topic: AW virtual world in the future  (Read 23983 times)

Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #90 on: August 05, 2013, 07:28:07 am »
there were some using it as a form of harassment trying to shoot/attempting to mob gank.
Oh, so you have heard that too!? Wish i knew who those bastards were...  :-X
Oh, oh, oh ... me, pick me ... I can tell you who some of the people were - got screenshots of all the foul swearing and screenshots of them bringing the mob to players.
Oops - never-mind -  just remembered, they were banned for the behavior.
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Offline The "Fifth" Entity

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Re: AW virtual world in the future
« Reply #91 on: August 05, 2013, 09:10:30 am »
Oops - never-mind -  just remembered, they were banned for the behavior.
Hehe right, they were, temporarily. Poor bastards.
Actually, i think it's ok to be bad - as long as u openly admit you are (or were). Hate ppl with split personality and selective memory... but i feel we're going to a dangerous ground here.


Sorry peeps, talking about ancient history. All lost and forgotten today. Nothing to see here, drive through. :)
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Offline dale "dalewj" ofj

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Re: AW virtual world in the future
« Reply #92 on: August 05, 2013, 01:17:16 pm »
been on holiday so catching up on conversation.  will make a few comments as I read.
 
PvP - im not a big PvPer either, but if I have to I will.  But note something.  Where the PvP is now is not where it will be.  Many times we have heard that the PvP is in testing and what will really happen is that the game area will be divided into 3-4 regions and high PvP will be between those regions.   Those regions will be so big that there is no way 1 person or even a good sized group of people would be able to patrol it.  So take a step back a little and look at what is suppose to be the full game map.  there will be lots of no dangerous PvP areas.
 
Best stuff in PvP - I understand this and I actually think UG mining in the current game is a good example.  If you go into High Pvp you get the good stuff every where.  But if you low PvP it is still there, you will just have to work harder to map it and find it.  I have found almost everything in low-P as I have in High-P.  difference being the amount of it and how easy it is to find.
 
RCE - There is no way to limit or decide this before an angel is found and signed on.  The type of deal made wit the angel will greatly determine how this moves forward.  Afterall this point is all about money, and money will now have another partner to work into the discussion (Although we will probably never see that convo)
 
herbs/trees - TY it is a good first a step and I hope that bank can also find and work out the UG mining 5 minute earthquakes while he is trying to get the servers to communicate.
 
Rebalance - Yes the game needs it.  Yes we need a person just doing it, and yes wee need new items.  But this is not something we need first.  First we need Alpha functions in Survival.
 
World Wide chat - I agree bring it back for the short term or at least in NU.
 
Bad vs good - After playing eve for a few months I can see the benefit of having pirates (Or whatever we should name them in AWS) in game.  BUT  They have to be marked as such.  That is the difference.  A person must appear on your screen and you instantly know they are bad for you.  I think this is a different discussion but I would like to bring up the idea of allowing socs and corps and people to be labeled as good and bad.  Good show up as Green dots and words above them.  Bad show up as some other unused color as a dot and for their words.  If we are going to have bad vs good at least define it.
   
My list of things I would like seen done in order. 
  • Trees/Herbs/Server Stability
  • New player area fixed (The 2 hour useless journey, reviving out of NU when u die.  New player mobs around NU)
  • Bring back alpha functions (one by One)
  • expand size of game floor.
  • ....
     
« Last Edit: August 05, 2013, 01:35:54 pm by dale "dalewj" ofj »
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Offline Universal "Forgo" Forager

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Re: AW virtual world in the future
« Reply #93 on: August 05, 2013, 02:13:07 pm »
Ill just throw out a couple things, and a little criticism:

The appeal for most of us here was the similarity of EU,or specifically, the possible withdrawl option later.

You state that EU is a casino, Ive been to the casino, I have lost alot, and sometimes I win.

EU I win every month, without effort. Please find me a slot machine that pays every time.

You guys play EVE too awesome, I have a very hard time understanding how that model could ever possible be remotely similar to AW.  I have many many billions, so I play there too, and I just don't see anything here substantial enough to even try to compare to EVE yet either. I doubt you have the slightest idea how they even structure the economy, and balance it.  They have an entire team dedicated to just balance, you have 3? people dedicated to just trying to get paid.

Am I to assume that you guys cant even figure out how to play EU or any RCE correctly, let alone realize what RCE is? And that you are going to provide us with a new working RCE model?

The pvp centric focus just wont work, people have battlefield and call of duty or even EVE for adrenaline pvp, with better graphics and more competition.

Go back to your logs, and look at the first time you had globals active. They were going almost non stop,
....coincidentally, that was the most people I had ever seen online regularly. The survival test had some pvp in it when it came out, and there were alot less people that came online.

You want to make a game that is different from other games, and yet you mention other games as your primary reasons for making this one, and you never bothered to master them as far as I can tell.

I play games for a living, and AW has potential, but it is a fixer-upper. Really should have a few things re-hauled and some major coding optimiations. But only if they plan on implementing RCE, because without that possibility, This is just a completely crap game, with an interesting crafting system.
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Offline Serenity "SerenityFireFly" FireFly

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Re: AW virtual world in the future
« Reply #94 on: August 05, 2013, 05:32:41 pm »
pointless throwing accusations around it doesnt help aw either way, usually the first person to point fingers are guilty themselves. aw needs to carry on moving away from the childish vendettas its players hold because it will just ruin the game and give it a bad rep.

Anyways moving on its good seeing theres hope for aw. hope to see it fully functional again soon.
« Last Edit: August 05, 2013, 05:42:56 pm by Serenity "SerenityFireFly" FireFly »
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Offline BenZoure "BusyBen" Jameson

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Re: AW virtual world in the future
« Reply #95 on: August 05, 2013, 07:30:13 pm »
there were some using it as a form of harassment trying to shoot/attempting to mob gank.
Oh, so you have heard that too!? Wish i knew who those bastards were...  :-X
Oh, oh, oh ... me, pick me ... I can tell you who some of the people were - got screenshots of all the foul swearing and screenshots of them bringing the mob to players.

     Please don't.  We need to keep the past in the past.  Any and all guilty players have faced the punishment the devs intended.  What happened in Alpha, should stay in Alpha, ie. dead.  If we keep bringing up the guilty parties, it will continue into the future.
     In the future, if it starts again, it should be dealt with harshly, and quickly, but please no encouragement.
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Offline BenZoure "BusyBen" Jameson

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Re: AW virtual world in the future
« Reply #96 on: August 05, 2013, 07:41:20 pm »
     Sorry Jane.  I commented on your post before I continued reading the thread.
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Offline Zwarka "Zwarky" Stonehenge

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Re: AW virtual world in the future
« Reply #97 on: August 05, 2013, 10:16:50 pm »

We discuss here about the Game and suggest
Solutions again Problems.

But if there haven't time to post 1 time a week,
have there time to read all our Suggestions?

Worked on Wiki, report Bugs, Donated, active
inside the Forums ... still feel like a Fool.

Let them make her Game like there want. With-
out our Suggestions, heavy PvP and whatever.

Donation is over ... Consumers arive ... if there
are right, they get rich, if there are wrong, cya.



Greetings - Zwarky
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Offline Janis "Givy" Ipatenko

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Re: AW virtual world in the future
« Reply #98 on: August 08, 2013, 01:54:55 pm »
First of all, any successful game is the game played by many people. So I think that we must provide the ability to play and evolve for all our players, even for non-donaters. I see the way to make it possible, and we are thinking how to implement our ideas in the game.
Next important task is to ensure a stable, growing economy in the game. We discussed it  with Bank and Vic and it seems to me that we found some interesting ideas. I`m not ready to describe all here in details because I know that some our competitors are watching our project. I can tell only one thing now – AW will not use the RCE model in the form in which it is used in EU. RCE model in its pure form can`t allow to make a really massive game. As you know, it`s a great stress for many people to play EU, because they lose much money. EU is really close to casino.
We want to make a game that is comfortable and interesting to play, and where players decide how much money they are willing to spend for their own development.Our game model will be closer to the the EVE-online model then to the EU model. But we want to secure growing free market economy and a relatively stable exchange rate of in-game currency. And of course AW will stay f2p project.
 
And the last thing. We intend to further develop the PvP and mass-PvP component of gameplay. Our game must be really «survival» game where players pay high price for death. Excess adrenaline in the game adds interest.

Why should someone donate in pocket with hole? EU have return small but there is but in AW well let`s say it eats all your money with no return at all. (And that idea with trade items for awd at swamp best idea ever how take from players money)

If you can look at statistics you can see that after each new update players leave not join game.  Devs never listens to players. The thing is stop live in dream world and start listen to player recommendations. What the point of game with no one who plays it? Make game that hard and survivable  that no one even dears to play. :D In the past, when game was getting harder players just left. Statistics is a fact.

Not only me but lot`s of other players have lost trust to devs. How dev team planing get old players back after this story how
dev team decisions made that almost none player play game now.(When we asked new items in game we get not what we asked but we get some kind pvp idea witch no one likes and trade skill witch eats all your money)


If i am reading right the game idea is that you only can get money from other players? When at same time you lose a lot at crafting and at other things where can spend money. With what AW idea is better then EU it even eats more money then EU!

8 years and dev team still  haven`t decided what kind game it will be it`s really sad!
 
Sorry for my bad English language and for late post i just wanted say something too.

I hope that we will see something positive in future not only dreams of dev team.


Cheers Givy.


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Offline Baco "Volodin" Cangosta

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Re: AW virtual world in the future
« Reply #99 on: August 09, 2013, 07:25:00 pm »
no changes since...don't remember ::)
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Offline Baco "Volodin" Cangosta

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Re: AW virtual world in the future
« Reply #100 on: August 09, 2013, 07:28:25 pm »
ah! do not forget to feed the master ???
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Offline Homo "Evangelist" Ludens

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Re: AW virtual world in the future
« Reply #101 on: August 25, 2013, 05:53:36 pm »
Last news. Wood and herbs are available now in loot from any mob. It`s just a patch until we make an update with pickable herbs and wood cutting.  And as some of you asked, chat is global now so everyone can hear each other.
« Last Edit: August 26, 2013, 10:35:58 am by Homo "Evangelist" Ludens »
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #102 on: August 25, 2013, 07:42:56 pm »
Wow.
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Offline Jarod "Brickwit" McBrickerton

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Re: AW virtual world in the future
« Reply #103 on: August 26, 2013, 04:46:13 am »
Thanks for working on getting those resources available to us again, I think it'll help bring some people back... at least for a little while. If the team is able to keep making even minor fixes and updates like this you'll find more and more people coming back.
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Offline Old "Snowy" Leopard

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Re: AW virtual world in the future
« Reply #104 on: August 26, 2013, 07:30:25 am »
Good news  :)
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